The Shit No One Tells You About Hiring for These Languages

Programming Languages Budget Reality

Look, I've been a tech lead for 8 years and I'm tired of reading bullshit articles about programming language "analysis." Here's what actually happened when we tried to scale our team with Rust, Go, and C++.

Every tech blog tells you about performance benchmarks and memory safety. Nobody talks about sitting in hiring manager meetings explaining why you've spent $50K in recruiting fees and still can't find a second Rust developer. Nobody mentions the look your CFO gives you when the CI bill triples. This is the reality check nobody provides.

The Great Rust Hiring Disaster of 2024

Rust Programming Language Logo

We posted a Rust position in January 2024. By March, we'd gotten exactly three qualified candidates. THREE. In a major tech hub. Meanwhile, our Go posting got like 50 applications in the first couple weeks.

The Rust candidates we found? They wanted $190K, $220K, and one guy asked for $275K plus equity. For comparison, our Go developers were happy with around $140K-160K, maybe $165K for the senior guy. Do the math - that's around 40% more, could be higher. CloudDevs reports similar Rust salary averages of $150K+, though in practice we saw higher numbers. Levels.fyi data confirms Rust engineers consistently command premium salaries at major tech companies, with Indeed's 2024 analysis showing national averages from $130K-200K+.

Our GitHub Actions bill tripled after moving our core service to Rust. What used to be 90-second builds became 8-12 minute nightmares. That's real money - we went from spending like $120/month on CI to... I don't know, $750? $800? Something that made me swear at my laptop. Rust's compile times are brutal, and the Rust team acknowledges this impacts developer productivity. GitHub's developer blog discusses Rust's growing adoption despite compilation challenges. Matklad's post explains why Rust's design choices make compilation inherently slower than languages like Go. Anyone telling you otherwise hasn't managed a CI budget.

Go: Boring but It Actually Works

Go Programming Language Logo

Here's the thing about Go - it's boring as hell, and that's exactly why it works for most companies. We hired 2 Go developers in 3 weeks. They were productive within days, not months. SignifyTechnology's 2025 analysis shows Go roles often pay 15-20% more than Node.js, but way less than Rust. CloudDevs analysis shows Go developers averaging $50-70/hour ($100K-145K annually), which matches our experience. The Go Developer Survey consistently shows high developer satisfaction ratings.

Our Go microservices restart in under 2 seconds. Memory usage is predictable. The tooling just works. go mod tidy, go build, go test - done. No fighting with complex dependency management or waiting for link-time optimization to finish. Go's toolchain design prioritizes simplicity and fast compilation.

The learning curve is a joke. I took our Python developers and had them writing production Go within 2 weeks. Try doing that with Rust's borrow checker and you'll be debugging ownership issues forever. MIT's study on Rust learning curves shows significantly longer onboarding times compared to simpler languages. Stack Overflow's 2024 survey shows Go consistently ranking high in developer experience and ease of learning.

C++: Still King When You Need Every CPU Cycle

C++ Programming Language Logo

C++ is a necessary evil in specific domains. Our trading system needs every microsecond, so we deal with the complexity. But let's be honest - C++ development is miserable unless you're doing something that genuinely requires maximum performance. TIOBE's 2024 index still ranks C++ in the top 5, but mainly due to legacy codebases and specific performance-critical domains.

Finding C++ developers isn't as bad as Rust, but finding good C++ developers who understand modern standards (C++17/20) is harder than people think. Half the candidates we interviewed were still writing C++98-style code. ISO C++ Foundation surveys show significant fragmentation in C++ knowledge across different standards. Stack Overflow's developer survey consistently shows C++ developers reporting frustrations with the language complexity and tooling.

The tooling situation is better than it used to be, but you're still dealing with CMake, which is basically a form of professional torture. Conan package manager and vcpkg have improved dependency management, but it's still nowhere near as simple as go mod or even cargo.

The Build Time Hell

Build Time Comparison

Real talk on build times:

Rust: Clean builds take 8-12 minutes for our ~50K line service, sometimes longer on bad days. Incremental builds are better (2-3 minutes) but still painful during active development. Corrode's optimization guide explains why Rust's type system makes compilation slow. Our developers spend more time waiting for the compiler than writing code.

Go: Maybe 30 seconds for everything, sometimes faster. Full rebuild from scratch is under a minute. Howard Johnson's build analysis shows why Go compilation stays fast even for large codebases. This actually matters when you're iterating quickly.

C++: Depends entirely on your project size and how much template metaprogramming you've inflicted on yourself. Our trading system takes 6 minutes for a clean build, but at least link-time optimization is optional.

The Training Reality Check

Go: Took our team maybe 3 weeks to get comfortable, could have been less. The language is small enough to fit in your head. Most productive language choice we've made. Stack Overflow's 2025 survey shows Go consistently ranks high for developer satisfaction.

Rust: Still ongoing after 8 months, honestly might take longer. Two developers gave up and asked to transfer to other teams. The borrow checker breaks people's brains, especially if they're coming from garbage-collected languages. Community discussions consistently confirm this learning curve pain.

C++: If your team knows systems programming, they'll adapt in a month. If they're coming from JavaScript or Python, budget 6 months minimum and prepare for frustration.

When the One Expert Quits

This happened to us with Rust. Our lead Rust developer quit in June 2024 to join a blockchain startup (they offered him something like $300K, maybe more with crypto equity). Suddenly, we had a critical authentication service that nobody else fully understood.

Spent something like 3 months and around $15K in consulting fees getting another developer up to speed. Could have been more - I stopped tracking after the third invoice. The consultant charged $200/hour and wasn't always available. That's the "bus factor" problem with specialized languages - when your expert leaves, you're fucked. The Crypto Recruiters report shows Rust developers commanding premium salaries in Web3.

Go is the opposite. When our Go lead left, any of the other three developers could take over. That's the difference between a mainstream language and a specialty one.

These aren't abstract concepts. Every decision we made about language choice hit our budget, timeline, and team morale in measurable ways. The numbers below show exactly what these choices cost us in 2024.

What It Actually Cost Us to Hire and Run Teams in Each Language

Reality Check

Rust

Go

C++

What This Actually Means

Qualified Candidates

3 in 6 months

50-something in 2 weeks

Around 12 in 6 weeks

Rust hiring is genuinely painful

Average Salary Offers

220K

150K

130K*

*Gaming/finance pay more

Time to First PR

3 weeks

2 days

1-4 weeks

Go wins by miles

Monthly CI Bill

800

120

400

Compile times cost real money

Developers Who Quit

2 out of 4

0 out of 5

1 out of 3

Rust frustration is real

Emergency Consultant Rate

200/hour*

120/hour

150/hour

*Good luck finding one

Why Different Industries Are Completely Fucked in Different Ways

Industry Reality Check

After working in fintech, gaming, and cloud infrastructure, I can tell you that language choice has very different cost implications depending on your industry. Here's what actually matters in the real world.

Financial Services: Where Microseconds Cost Millions

High Frequency Trading Architecture

High-Frequency Trading: C++ still rules because when every microsecond costs millions, you use whatever is fastest. Even if it makes developers miserable.

I worked with a trading firm that paid their senior C++ developers something like $350K+, maybe more with bonuses, because a 10-microsecond improvement in execution could generate tens of millions annually. Quora discussions show HFT C++ devs can earn $250K-400K+, with top hedge funds paying $700K-1M+ total packages. Jane Street and Two Sigma openly recruit C++ engineers with premium packages. At that scale, developer costs are irrelevant. They had maybe 8 C++ developers maintaining a codebase that would make normal humans cry.

Risk Management Systems: This is where Go shines. We migrated our risk calculation engine from Java to Go and saved something like 35-40% on AWS bills. Hard to measure exactly because we changed other stuff too. Not because Go is magic, but because Java was using resources like a drunk sailor. Many major financial institutions have made similar migrations from Java to Go for performance and resource efficiency reasons.

Crypto/DeFi: Everyone wants Rust here because smart contract bugs cost hundreds of millions. When someone exploits your protocol for $200M, paying Rust developers $250K suddenly seems like a bargain. The State of Web3 report shows Rust accounts for 40.8% of Web3 developer placements. Rekt.news tracks major DeFi exploits, many resulting from memory safety issues that Rust prevents. Solana's developer docs and Near Protocol mandate Rust for smart contract development.

Gaming: Performance Obsession Meets Tight Margins

Game Development Performance

Game Engines: Still C++ territory. Unity, Unreal, custom engines - they're all C++ because frame drops make players rage-quit. But game studios are cheapskates, so they pay way less than finance. Expect $120K-180K for senior engine work. Unity's public job boards and Epic Games salaries confirm these ranges. Game Industry Career Guide analysis shows gaming industry compensation typically lags behind other tech sectors.

Game Backends: This is where Go has taken over. Matchmaking, player stats, leaderboards - all the stuff that doesn't need to be microsecond-precise. Go handles millions of concurrent players without the C++ complexity. Riot Games engineering details their use of Go for game services. Discord's engineering blog shows Go powering massive multiplayer infrastructure.

I worked at a mobile game company that rewrote their backend from C++ to Go. Development velocity doubled, server costs dropped something like 30%, and we could actually hire developers. The C++ team was 2 grumpy seniors who quit every few months. Stack Overflow's 2024 developer survey shows C++ has among the lowest developer satisfaction ratings. Developer surveys consistently show this frustration is common in C++ roles.

Cloud/SaaS: The Go Monoculture

Cloud Infrastructure Technology

Infrastructure Tools: Kubernetes is written in Go. Docker is written in Go. Most cloud-native tools are Go. Fighting this ecosystem is expensive and stupid. CNCF's landscape shows Go dominance in cloud-native tooling. Kubernetes contributors chose Go for maintainability and fast compilation.

Microservices: Go's networking stack is basically designed for HTTP services. Writing an API in Go takes maybe 20 minutes if you know what you're doing. Writing the same API in C++ takes 2 days and a lot of cursing. TechEmpower benchmarks show Go performs well for web services without the complexity. Gin and Echo frameworks make HTTP service development trivial.

DevOps Tooling: Every startup I've worked with writes their internal tools in Go because their DevOps team can actually maintain Go code. Try getting DevOps engineers to debug C++ or understand Rust ownership and you'll be waiting forever. HashiCorp builds Terraform, Consul, and Vault in Go for exactly this reason. Prometheus and Grafana follow the same pattern.

Why Most Companies Choose Wrong

Startup Death March: Saw a startup burn something like $2M trying to build everything in Rust because "performance." They hired 3 Rust developers over 18 months while their Go competitor shipped features every week. Recent salary data shows Rust devs average $170K vs Go's $150K, but availability matters more.

Enterprise Cargo Culting: "Netflix uses X, so we should too." Netflix has 2,000+ engineers and processes billions of requests. Your B2B SaaS serving 50 customers is not Netflix. Use Go.

Performance Premature Optimization: Most applications never hit performance bottlenecks. Your API serving 1,000 requests per day doesn't need Rust's memory safety. It needs to be built quickly and maintained easily.

The Real Decision Framework

Technology Decision Matrix

Use C++ when: Performance directly affects revenue, you're already stuck with C++ codebases, or you're in gaming/finance where it's unavoidable.

Use Rust when: Security bugs cost more than hiring problems, you're building crypto/blockchain, or you're at massive scale where performance matters.

Use Go everywhere else: Seriously. It's boring, reliable, and you can hire for it. Most business problems don't need perfect performance; they need working software delivered on time.

What Actually Happens When You Choose Wrong

Wrong Choice #1 - Rust for MVP: Startup spent 8 months building their MVP in Rust. Competitor built theirs in Go in 6 weeks and stole the market.

Wrong Choice #2 - Go for Trading: Tried using Go for a latency-sensitive trading algorithm. The garbage collector pauses cost them something like $50K in one bad trade, maybe more. Rewrote in C++ and never looked back. Industry data shows HFT C++ roles paying $98K-220K+ for this exact reason.

Wrong Choice #3 - C++ for Web API: Enterprise company insisted on C++ for their REST API because "performance." Three years later, they still haven't shipped because they can't find C++ web developers. Stack Overflow's 2024 survey shows average developer salaries dropped $10K, but finding C++ web devs remains nearly impossible.

The Cost Reality Nobody Talks About

Your language choice affects every hire, every deadline, and every bug fix for the next 5 years. Choose based on your constraints:

  • Money tight? Go. Cheapest to hire for, fastest to ship.
  • Performance critical? C++ if established, Rust if greenfield.
  • Security critical? Rust if you can afford the hiring pain.
  • Need to ship fast? Go. Always Go.

Stop choosing languages based on Hacker News hype. Choose based on your actual business constraints and engineering budget.

These industry realities create specific financial risks that most engineering leaders don't plan for. When things go wrong - and they will - you need to understand exactly what failure looks like in budget terms.

Costs Your CFO Will Ask About Later

What Your Boss Cares About

Rust

Go

C++

When Key Developer Quits

Scramble to find replacement or pay consultant $200/hour (if you can find one)

Any remaining developer can take over

Hope they documented the legacy code

Weekend Production Issues

Good luck finding Rust expert at midnight

Stack Overflow and Go community have your back

Pray the senior C++ dev answers their phone

Adding New Team Members

Still looking for developer #2 after 8 months

Hired 3 more in a couple months

Found 2 seniors in 4 months

Build Pipeline Costs

"$800/month GitHub Actions bill"

"$120/month, barely noticeable"

"$400/month, depends on template hell"

Developer Complaints

"I spend more time waiting than coding"

Zero build time complaints

"CMake makes me want to die"

Training New Hires

8 months later, still learning

Productive in 2 weeks

3 months if they know systems programming

Questions Everyone Asks But Nobody Gives Honest Answers To

Q

Should we use Rust for our startup?

A

**Probably not, unless you like spending 6 months finding developers and watching your runway burn while your competitors ship features in Go.**I've seen too many startups choose Rust because it's "the future" and then burn through funding trying to hire a team. One startup I advised spent 8 months looking for their second Rust developer while their competitors launched three major features.Rust makes sense if you're already massive (Discord, Dropbox) or in crypto where security bugs cost hundreds of millions. For most startups, Go gets you to market faster with a team you can actually hire.

Q

Can we start with Go and migrate to Rust later?

A

**Sure, if you enjoy rewriting everything and explaining to your boss why the migration took 3x longer than estimated.**Migration between languages isn't like changing CSS frameworks. I worked on a Go-to-Rust migration that was supposed to take 3 months. It took 18 months, maybe longer because we stopped tracking at some point. Rust's ownership model required fundamental architectural changes. We basically rebuilt the entire service from scratch.Better strategy: Start with Go, identify specific performance bottlenecks, and write those components in Rust. Don't do a full rewrite unless you have unlimited time and budget.

Q

Which language should we choose for maximum performance?

A

**Wrong question. Ask: which language lets us ship working software that doesn't suck?**Most applications never hit performance bottlenecks. Your B2B SaaS handling 1,000 users per day doesn't need Rust's memory safety. It needs to be built, deployed, and maintained by humans who don't quit after 6 months of fighting the borrow checker.Performance matters when milliseconds = revenue (trading, gaming, real-time systems). Everywhere else, developer productivity and hiring speed matter more.

Q

How much does it actually cost to hire developers in these languages?

A

Based on our hiring in 2024:

  • Rust: $190K-275K, maybe more with bonuses.

Took around 6 months to find 3 qualified candidates. One guy wanted equity on top of $220K base.

  • Go: $140K-180K, sometimes up to $190K for senior folks.

Had our pick of 50-something candidates in like 2 weeks.

  • C++: $120K-200K+ depending on industry. Gaming pays less, finance pays stupid money.Your mileage may vary, but Rust hiring is genuinely painful. We're still looking for our second Rust developer after 8 months.
Q

Will build times actually impact our team's productivity?

A

**Yes, if you choose Rust. Our productivity measurably dropped.**Rust builds for our main service went from 30 seconds (Go) to 8-12 minutes. That's not just waiting

  • it's context switching, checking Slack, losing focus. Our developers spend more time waiting for compilers than writing code.Go builds are basically instant. C++ depends on your project size and how much template hell you've created, but at least you can disable optimizations during development.
Q

What happens when our language expert quits?

A

**With Rust: you're fucked. With Go: someone else takes over.**Our Rust expert quit to join a crypto startup for something like $300K, maybe more with crypto equity. Suddenly we had a critical service nobody understood. Spent something like 3 months and around $15K in consultant fees getting another developer up to speed.When our Go team lead left, any of the other developers could maintain the services. That's the difference between a niche language and a mainstream one.

Q

How do we make this decision without screwing our company?

A

Honest decision framework:
Choose Rust when:

  • Security vulnerabilities will cost more than hiring pain
  • You're at massive scale where performance = money
  • You have 6+ month hiring runway and experienced team

Choose Go when:

  • You need to ship features and hire developers
  • Your infrastructure costs aren't huge yet
  • You want predictable, boring technology choices

Choose C++ when:

  • You're already stuck with C++ codebases
  • Performance directly affects revenue (trading, gaming)
  • Industry requirements mandate it

Don't choose based on:

  • Hacker News hype
  • What other companies do (you're not Netflix)
  • Performance you don't actually need

The frameworks above work, but you should verify the numbers yourself. The resources below provide current salary data, performance benchmarks, and market analysis to back up your decisions with real data instead of engineering opinion.

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