Why Zig Exists (And Why You Should Care)

Zig Ecosystem

I was debugging a memory corruption bug at 2am last Tuesday - again. The stack trace pointed to malloc() but the actual problem was 300 lines earlier where some helper function I didn't write was secretly allocating memory. No documentation, no warning, just a comment that said "// TODO: make this more efficient" from 2019.

That's why Andrew Kelley started Zig in 2016. He got tired of the same problems I've been dealing with for years: C's silent failures, cross-compilation that requires a computer science degree, and mystery allocations that show up three months later in production.

Zig 0.15.1 dropped January 27, 2025 and yes, it's still pre-1.0. Your build will break when 0.16 drops - probably around February 2026. But when it breaks, you get a clear error message and a migration guide, not a cryptic linker error during weekend deployments.

No Hidden Bullshit

The whole point of Zig: if your code doesn't look expensive, it isn't. No hidden allocations. No surprise function calls. No "why is this 5-line function calling malloc() 12 times" detective work. When something allocates memory, you can see it in the code. When production crashes, you know exactly where and why.

What Actually Works in Zig

Memory allocation you can actually debug
Remember that memory leak I mentioned? Three days tracking down a "small" allocation in a JSON parser that was happening on every request. Memory kept disappearing - something like 45MB per hour, maybe more during traffic spikes. Our monitoring was shit so hard to tell exactly. In Zig, every allocation has to pass an allocator explicitly - you can't hide malloc() calls inside helper functions. Yeah, it means typing allocator everywhere, but when your server starts eating memory, you know exactly where to look. Haven't touched valgrind or AddressSanitizer since I switched.

Compile-time code that doesn't break your brain
C++ template error messages are the stuff of nightmares - 200 lines of garbage about "substitution failure" when you miss a semicolon. C macros are even worse. Zig's comptime just runs regular Zig code at compile time. When it breaks, you get normal error messages pointing to the actual problem. Spent most of last weekend porting this C++ template-heavy vector math thing to Zig comptime. Zig version compiles faster and when something fucks up, the error actually tells you what went wrong instead of vomiting template instantiation hell.

Cross-compilation that just works
Back in June I needed to build our server for ARM64. In C++, that meant two days of pure hell setting up a cross-compilation toolchain, hunting down ARM64 versions of dependencies, and debugging linker errors that might as well have been in Sanskrit. With Zig's toolchain, it's literally zig build -Dtarget=aarch64-linux and you're done. Ships with libc for everything because Andrew got tired of the same toolchain bullshit we all deal with.

Your existing C/C++ code just works
Here's the insane part - the Zig compiler can replace gcc/clang and cross-compile your old C/C++ projects without changing a single line. I compiled some dusty C project for Windows on my Linux machine using zig cc instead of the usual MinGW torture session. Took about a minute instead of half a day of dependency nonsense.

Who's Running This in Production

Zig in Production Usage

Yeah, people are actually shipping Zig code to real users. Not just toy projects or demos. Real production systems handling real traffic:

  • TigerBeetle: An accounting database that processes millions of transactions. They chose Zig because they needed C-level performance without C-level debugging hell. Their codebase is a masterclass in how Zig should be written.

  • Bun: JavaScript runtime that's actually fast. No GC pauses killing your server's response time. They benchmark obsessively and publish the results.

  • Ghostty: GPU-accelerated terminal that doesn't eat your RAM alive like Electron apps. Mitchell Hashimoto's architectural decisions are worth studying.

  • Uber: Using Zig to bootstrap ARM64 infrastructure because cross-compilation actually works without requiring a dedicated build farm.

The Pre-1.0 Reality

0.16 will break your build. 0.17 will break it again. That's the deal until 1.0 hits (probably late 2026). The development cycle follows LLVM releases every 6 months, and each one changes something core to the language.

But here's the difference: when Zig breaks your code, you get detailed release notes explaining exactly what changed and how to fix it. Last time I upgraded (0.14 to 0.15), it took me most of an afternoon to update our codebase. Most of that was running zig fmt and fixing some import paths. Compare that to Python 2→3 or the Node.js ecosystem where "minor" version updates randomly break everything with no explanation.

What Actually Sucks

ZLS crashes constantly - The language server gives you basic autocomplete but crashes about twice per day. I've got VS Code set to auto-restart language servers because it happens so often. Don't expect refactoring tools or advanced IDE features.

You'll write everything yourself - The package ecosystem is basically empty. Need JSON parsing? Write it. HTTP client? Write it. Mach engine packages some C libraries, but that's about it. I spent a week writing a decent HTTP client because none of the existing ones handled our use case.

No async/await yet - They removed the old async system and the new one isn't ready. So you get threads and blocking I/O like it's 2005. Works fine, but it's not elegant.

Version pinning is mandatory - That * in your build.zig dependencies? That'll break CI when a new version drops. I learned this when our automated builds started failing on Sunday morning because someone published a breaking change. Pin everything or suffer.

How Zig Stacks Up (From Someone Who's Actually Used All These)

What You Care About

Zig

Rust

C

Go

Memory bugs

Explicit allocators catch most problems

Borrow checker prevents everything but kills productivity

You're on your own, good luck

GC handles it but randomly pauses your server

Build times

Fast (2-3 seconds for medium projects)

Slow enough to grab coffee and check Reddit

Instant

Fast enough

Cross-compilation

zig build -Dtarget=whatever and it works

Cross-compilation is still a nightmare

Requires PhD in toolchains

Limited but functional

When things break

Clear errors pointing to the actual problem

50-line borrow checker essays

Segfault at runtime, figure it out yourself

Stack traces that actually help

Getting stuff done

Write your own libraries for everything

Crates.io has what you need

libc and prayer

Decent standard library

Getting Started Without the Usual Pain

Zig Cross Platform

Installation Actually Works

Zig installation doesn't suck like most systems languages. Download Zig 0.15.1 (released January 27, 2025), extract it, add to PATH. That's it. No Xcode command line tools, no Visual Studio build tools, no hunting for libc headers. The installation guide has platform-specific instructions if you need them.

## Verify it works (this should be version 0.15.1 or you're behind)
zig version

## Create a new project (actually generates useful boilerplate)  
zig init

Pin your Zig version in production. I learned this when our CI started failing during lunch because a new Zig version dropped and broke our build. Now I use .zigversion files and sleep better at night.

The Core Concepts That'll Bite You

Zig Memory Management: Explicit allocators provide visibility and control

Memory Allocators (Verbose But Worth It)
Zig makes you pass allocators everywhere. First week using it, I was annoyed as hell. "Why can't I just malloc() like a normal person?" Then I spent most of a weekend in July debugging a memory leak in our C service that kept showing up in production. In Zig, that leak would've been obvious because you can't hide allocations:

const std = @import(\"std\");

pub fn main() !void {
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
    defer _ = gpa.deinit();  // This will catch leaks in debug builds
    const allocator = gpa.allocator();
    
    const data = try allocator.alloc(u8, 1024);
    defer allocator.free(data);  // Explicit is better than implicit
}

The gotcha: Forget that defer allocator.free() and your debug build panics with a stack trace pointing right to the leak. This bit me constantly at first - you're so used to malloc() that you forget Zig actually tracks this stuff. But when it panics, you know exactly where the problem is instead of running valgrind for an hour. The memory management guide explains the allocator patterns better than I can.

Error Handling (That Actually Makes Sense)
Unlike C's "check return codes lol jk nobody does" or C++'s "catch exceptions at runtime surprise!", Zig errors are part of the type system:

// This error set is exhaustive - no surprises
const FileError = error{
    NotFound,
    PermissionDenied,
    OutOfMemory,
};

fn readFile(path: []const u8) FileError![]u8 {
    // If this function can fail, you MUST handle it with try/catch
    // No \"oops I forgot to check errno\" moments
}

The compiler won't let you ignore errors. Coming from Go's "if err != nil" everywhere, this felt annoying at first. Then our production Go service crashed because someone forgot to check a database connection error. The Zig version would've caught that shit at compile time instead of at 3am when customers are calling. The error handling docs explain the details.

Comptime (The Magic That Actually Works)
Zig's comptime is what C++ templates should have been - regular code that runs at compile time:

fn Vec(comptime T: type, comptime n: u32) type {
    return struct {
        data: [n]T,
        
        pub fn dot(a: @This(), b: @This()) T {
            var result: T = 0;
            inline for (0..n) |i| {  // This loop unrolls at compile time
                result += a.data[i] * b.data[i];
            }
            return result;
        }
    };
}

// Usage: Vec3 becomes a real struct, not a template instantiation nightmare
const Vec3 = Vec(f32, 3);

The beauty: When this breaks, you get normal Zig error messages, not 500 lines of template instantiation vomit. More comptime examples and the metaprogramming guide show how powerful this gets.

The Daily Development Experience

Zig Build System: Code-based configuration instead of complex markup

Testing That Doesn't Suck
Zig's test runner is built in, no external dependencies:

test \"vector operations\" {
    const Vec3 = Vec(f32, 3);
    const a = Vec3{ .data = .{ 1.0, 2.0, 3.0 } };
    const b = Vec3{ .data = .{ 4.0, 5.0, 6.0 } };
    try std.testing.expect(a.dot(b) == 32.0);
}

Run with zig test src/main.zig and it just works. No Jest configuration hell, no pytest mysteries, no gtest CMake nightmares. The testing guide and test examples show more advanced patterns.

Build System (Code, Not Configuration)
Zig's build system is the one place where "configuration as code" actually makes sense:

const std = @import(\"std\");

pub fn build(b: *std.Build) void {
    const exe = b.addExecutable(.{
        .name = \"myapp\";
        .root_source_file = .{ .path = \"src/main.zig\" };
        .target = b.standardTargetOptions(.{});
        .optimize = b.standardOptimizeOption(.{});
    });
    
    b.installArtifact(exe);
    
    // Add a run step - this is how you avoid typing long commands
    const run_cmd = b.addRunArtifact(exe);
    const run_step = b.step(\"run\", \"Run the app\");
    run_step.dependOn(&run_cmd.step);
}

The killer feature: It's Zig code, so you can debug your build system with the same tools you use for everything else. Ever try debugging a Makefile? Yeah, don't.

Cross-Compilation (The Part That Just Works)

Zig Cross Compilation Targets

This is where Zig absolutely destroys the competition:

## Build for various targets (this actually works, I'm not kidding)
zig build -Dtarget=x86_64-windows-gnu     # Windows from Linux
zig build -Dtarget=aarch64-macos           # Mac ARM from anything  
zig build -Dtarget=wasm32-freestanding     # WebAssembly without Emscripten
zig build -Dtarget=riscv64-linux           # RISC-V because why not

The magic: Zig ships with libc for every target. No cross-compilation toolchain setup, no hunting for Windows libc on Linux, no "it works on my machine" disasters.

I built a Linux ARM64 binary from my M1 Mac in a few seconds. The same thing in C++ took me most of an afternoon configuring GCC cross-compilers, and it still segfaulted on the target hardware because of some library mismatch I never figured out. This alone is worth learning Zig for if you do any embedded or multi-platform development.

Questions You'll Actually Wonder About

Q

My company wants to try Zig for a new project, what am I getting into?

A

You're signing up for some pain, but it might be worth it.

Pre-1.0 means your build breaks every 6 months when new versions drop. But TigerBeetle, Bun, and Uber are shipping it because the benefits outweigh the breakage.Pin your versions, budget upgrade time every release cycle, and read the migration guides. I've done three upgrades now

  • each one took maybe an hour, sometimes half a day? Depends on how much deprecated shit we were using.
Q

Zig vs Rust: which one breaks my brain less?

A

Rust's borrow checker prevents almost all memory bugs but fights you constantly. Zig gives you explicit control and good debugging tools. Rust: Spend 3 hours making the borrow checker happy to add a simple feature. Zig: Runtime checks in debug mode catch problems, explicit allocators show you where memory goes. I use Rust when correctness matters more than development speed (crypto, networking). I use Zig when I need to ship things and can handle manual memory management responsibly.

Q

Will Zig build my old C/C++ code?

A

Yeah, zig cc and zig c++ work as drop-in gcc/clang replacements. Few weeks ago I compiled some ancient C project for ARM64 from my x86 Linux box. Zero changes to the code, just CC=zig\ cc ./configure && make. Cross-compilation that actually works. Zig ships with libc for every platform, so no hunting for Windows headers on Linux or setting up toolchain hell.

Q

WTF is comptime and why should I care?

A

Comptime is compile-time code execution using normal Zig syntax.

Not C macros that expand into unreadable garbage. Not C++ templates that error with 500-line stack traces. Example: comptime var x = 5 + 3; runs at compile time, x becomes 8 in the final binary.

No separate template language, no magic

  • just code that runs earlier. The payoff: Generic data structures that don't make you cry when they break.
Q

Does Zig have a garbage collector (please say no)?

A

Hell no.

Zig uses explicit allocators everywhere, which means:

  • No random GC pauses killing your latency
  • No "mystery memory usage" problems
  • Every allocation is visible in your code
  • When you leak memory, you know exactly where It's like C but with training wheels that actually help instead of just annoying you.
Q

The ecosystem is tiny, how bad is it really?

A

You'll write a lot from scratch.

JSON parsing, HTTP clients, database drivers

  • most don't exist or are half-finished. The package manager works but there's maybe 50 useful packages total, and some of those are abandoned. Mach engine wraps some C libraries, which helps. I ended up writing a custom HTTP client for our API because the existing ones were missing basic features like proper timeout handling. Took most of a week but at least I understand every line when debugging. If you need mature libraries today, use Rust's ecosystem. If you can build what's missing, Zig is actually fun to work with.
Q

Will Zig work on my weird-ass embedded board?

A

Probably. Zig supports more targets than you can shake a stick at: x86, ARM, RISC-V, WebAssembly, bare metal, you name it. The killer feature: It ships with libc for everything. Cross-compiling to your weird MIPS router? Just -Dtarget=mips-linux. No toolchain setup, no hunting for libraries, it just works. This is genuinely Zig's best feature and the reason embedded devs are jumping ship from C.

Q

When will Zig 1.0 actually ship (no really)?

A

Officially? Late 2025 or early 2026.

Realistically? When Andrew Kelley is satisfied, and the man has standards. The pattern: New version every ~6 months with LLVM releases. 0.15.x → 0.16.x → ... → 1.0.

Each version breaks something, but it's documented and the migration path is clear. My prediction: 1.0 will slip to 2026, and that's fine. Better to get it right than rush it like some other languages (cough Python 3 migration disaster cough).

Q

Is Zig faster than C/C++/Rust?

A

Performance is pretty much the same as C and Rust once you optimize. Some benchmarks show Zig edging out Rust in certain cases, others show Rust winning. Honestly, if you're asking this question you're probably optimizing the wrong thing. The real difference is compile times

  • Zig builds way faster than Rust, which matters more day-to-day than whether your hot loop runs 2% faster.
Q

Our CI keeps failing when new Zig versions release, what's the fix?

A

Pin your version in .zigversion or use exact version numbers in your build scripts.

I learned this the hard way when 0.15.0 dropped and killed our automated builds for what felt like forever

  • probably 2-3 days of broken deployments while I figured out the migration. Now I test new versions locally before upgrading production. Most breaking changes have clear migration paths in the release notes. Set aside 2-4 hours per upgrade and you'll be fine.
Q

Why is Zig error handling so verbose?

A

Because explicit is better than implicit, even when it's annoying. Every function that can fail returns ErrorType!ReturnType, and you MUST handle it: zig const result = try riskyFunction(); // propagates error up const result2 = riskyFunction() catch |err| { std.log.err("Shit broke: {}", .{err}); return; }; The upside: No surprises. If a function can fail, you know at compile time. No more "wait, fopen() can return NULL?" moments when you're debugging production.

Q

Where the hell is async/await?

A

It was removed because the old design sucked.

The new design is coming back but not in 0.15.1. Current workaround:

Use threads and blocking I/O like it's 2005. It's not sexy, but it works, and sometimes "works" beats "elegant" when you have deadlines. Timeline: Probably 0.16 or 0.17, but don't hold your breath. Andrew Kelley won't ship it until it's actually good, unlike some other languages that ship async/await and then spend 3 years fixing it.

Q

Does ZLS crash as much as people say?

A

Yeah, ZLS crashes constantly. I get 2-3 crashes per day in VS Code, sometimes more if I'm working on complex comptime stuff. Autocomplete works when it's not crashed, but don't expect fancy refactoring. I've got VS Code set to auto-restart the language server because otherwise I'd be manually restarting it every hour. The crashes don't lose your work, just kill autocomplete mid-typing which is annoying. Neovim and Emacs support exists but VS Code with the official Zig extension is still your best option.

Q

Is Zig actually good for embedded or just hype?

A

It's genuinely excellent for embedded. Cross-compilation just works, no runtime overhead, explicit memory control, and you can target bare metal without assembly language hell. Real embedded devs are switching from C because:

  • Cross-compiling to ARM/RISC-V/whatever is trivial
  • Better error handling than "check return codes lol"
  • Comptime generates efficient code without runtime cost
  • Still gives you the control you need for hardware registers If you're doing embedded C and cross-compilation pain is real, try Zig.
Q

Should I actually contribute to Zig or just complain?

A

Actually contribute. The Zig community is surprisingly welcoming for a systems programming language. Good contribution guide, Andrew Kelley reviews PRs personally, and they genuinely want help. Start small: Fix documentation, add tests, improve error messages. The codebase is readable and the maintainers will help you figure it out. Bonus: Contributing to a pre-1.0 language means your name in the contributors list when it hits mainstream. That's resume material right there.

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