What You're Actually Getting Into

What Actually Matters

Rust

Go

Zig

Learning Curve

4+ months before you stop fighting lifetimes

Weekend to ship features

Docs are shit, you'll guess wrong

Compile Times

Clean builds take 5+ minutes, touching async = rebuild everything

Fast enough for coffee breaks

Fast until comptime goes haywire

When Things Break

"cannot borrow *self.inner as mutable"

  • thanks, very helpful

Stack traces actually point to the problem

Sometimes helpful, sometimes "segmentation fault"

Finding Developers

Posted for 3 months, got 2 qualified candidates

Every backend dev can learn it

You'll train your existing team or die trying

Production Surprises

Tokio can panic and bypass all your safety guarantees

GC pauses during Black Friday

  • GOGC=50 helped, doubled RAM usage

0.11 broke our entire build system

Memory Management

Safe if you can get past the compiler

GC does its thing, sometimes at bad times

Manual but the allocator API changed again

Platform Support

Cross-compilation is hell if you touch OpenSSL

Just works everywhere

Actually the best cross-compilation story

What These Languages Are Actually Like to Use

I've used all three for different projects over the past couple years. Here's what I've learned.

Rust: Powerful When It Works

Rust Gear Logo

Rust is genuinely impressive once you understand it. The problem is understanding it feels like learning vim - everything seems backwards until suddenly it clicks and you can't imagine coding without it.

I spent way too long fighting the borrow checker on what should have been straightforward code. The compiler errors are technically correct but often unhelpful - "cannot borrow *self.inner as mutable because it is also borrowed as immutable" doesn't tell you how to actually fix your goddamn code. Spent 3 hours on what should have been a 10-minute struct update.

When you get it right though, the reliability is impressive. Our Rust API has been up for 8 months straight - the only outage was when I deployed on a Friday and forgot to update the connection pool size. Rookie mistake, but at least it wasn't a memory leak eating all our RAM like the old Java service.

The async runtime can still panic and bypass all your compile-time safety. Learned this the hard way when our user auth service went down because some HTTP client panicked inside a Future. All that fighting with the borrow checker, and the runtime still lost its shit.

Performance-wise, Rust consistently outperforms most languages in benchmarks like the Computer Language Benchmarks Game, typically running within 10-20% of C++ speeds while providing memory safety guarantees.

The ownership system is genuinely innovative, but it takes time to internalize. Check out the Rust by Example for practical ownership patterns and the Rustonomicon when you need to understand unsafe code.

Compile times are slower than watching paint dry. Clean builds take so long you can make coffee, check Slack, and contemplate your life choices. `cargo check` helps during development, but touching anything in your core types triggers rebuilds of half your dependency tree. On a MacBook Air? Forget it - thermal throttling makes it 3x worse.

Go: Boring and Reliable

Go is boring as hell, but boring means I go home on time instead of debugging memory corruption at midnight.

Memory safety in Go comes through garbage collection, which means automatic memory management but at the cost of GC pauses. Unlike Rust's compile-time guarantees or manual management in C/C++, Go handles memory safety at runtime.

New developers pick it up quickly. Even junior devs can be productive within a couple weeks. The language is simple by design - there aren't many ways to do the same thing, so codebases stay consistent even when you have 8 different people contributing.

Built-in concurrency with goroutines actually works as advertised. The Go memory model is well-documented and the race detector catches most threading issues during testing. For understanding performance characteristics, check out Dave Cheney's performance guide.

The garbage collector will bite you during traffic spikes. Our Black Friday sale brought response times from 50ms to 300ms because of GC pauses. Setting GOGC=50 helped but doubled our memory usage - classic time/space tradeoff that you'll spend a week tuning.

Error handling is verbose:

result, err := doThing()
if err != nil {
    return nil, err
}
// Repeat everywhere

But when something breaks, the stack trace usually points you in the right direction. You're not digging through layers of abstractions to figure out what went wrong.

The module system was a disaster before Go 1.13. The proxy and checksum database caused weird failures until 1.16 finally stabilized things. Now it just works, which is more than you can say for most package managers.

Zig: Interesting Ideas, Not Ready Yet

Zig has some clever concepts. Comptime is actually innovative - it's like C++ templates but actually usable. The C interoperability works really well and compile times are fast when comptime doesn't go haywire.

Zig takes a minimal approach to systems programming - no hidden memory allocations, no runtime overhead, and explicit error handling. It aims to be a better C, not a safer Rust alternative.

The Zig compiler can cross-compile to basically anything, and the build system is refreshingly simple compared to CMake hell. Check out Loris Cro's blog for practical Zig insights.

But it's still pre-1.0 and acts like it. Code from 0.9.x won't compile on 0.10.x. The standard library changes every release. Package management is "just use git submodules" which is as fun as it sounds. I tried using it for a project and spent more time fixing breaking changes than writing features.

The error messages are usually helpful, but the documentation has gaps the size of the Grand Canyon. The ecosystem is minimal - good luck finding an HTTP client that doesn't depend on one guy's abandoned weekend project.

I'd wait for 1.0 before using Zig for anything important. The ideas are sound but the stability isn't there yet.

What I Actually Recommend

Go is your best bet unless you have specific reasons to choose something else. It's not exciting, but you'll ship features and sleep at night.

Rust is worth the pain if you're building something where crashes mean losing data or money. Just don't underestimate how long it takes to become productive - budget 6+ months for your team.

Zig will waste your time until 1.0 drops. The ideas are great, but being a beta tester for a programming language sucks when you have deadlines.

Developer Experience Comparison

Daily Development

Rust

Go

Zig

Build Speed

5+ minutes clean, incremental helps

Coffee break speeds

Fast until you hit comptime hell

IDE Support

rust-analyzer crashes weekly

Just works with gopls

VS Code extension is hit or miss

Debugging

gdb sucks, need tokio-console for async

delve actually works like you'd expect

Good old gdb, sometimes

Dependencies

Cargo is great until you need system libs

Go modules rarely surprise you

You'll vendor everything manually

Cross Compilation

OpenSSL linking will ruin your weekend

GOOS=linux go build

  • done

Actually the best story here

Testing

Built-in tests are solid

go test -race catches real bugs

Basic but you're not testing much anyway

Error Messages

Rust 2021 edition improved them a lot

Points you in the right direction

Better than C, worse than Rust

Binary Size

20MB+ until you strip symbols

Includes GC runtime, still reasonable

Tiny binaries that actually work

Practical Considerations for Teams

Hiring and Team Dynamics

Rust developers are harder to find and charge Silicon Valley rates regardless of location. Posted a Rust position for 3 months, got 12 applications. 8 were bootcamp grads who did one Rust tutorial. 3 were senior devs asking for 40% raises. 1 was qualified and wanted to work remote from Prague.

Good Rust developers often work at companies that heavily use the language - places like Cloudflare, Discord, Facebook, and Microsoft that have invested heavily in the ecosystem.

Developer surveys consistently show Rust as highly loved but less widely used - Stack Overflow's 2023 survey ranked it as the most admired language, but adoption remains concentrated in systems programming and performance-critical applications.

The Rust community is active and helpful, with excellent resources like This Week in Rust for staying current on ecosystem developments.

Go developers are more common. Most backend developers can pick up Go relatively quickly. The Go developer survey shows consistent growth in adoption across industries. The language is designed to be simple, which helps with onboarding and code consistency across team members. Resources like Effective Go and Go by Example accelerate learning.

Zig developers are rare since the language is still evolving. The Zig community is small but growing. You'd likely need to train existing team members rather than hire externally. Check Ziglearn.org for the best learning resources currently available.

Learning Curves and Training

Learning curves vary dramatically between these languages - Go can be picked up in weeks, Rust requires months of dedicated effort to become productive, and Zig sits somewhere in between but suffers from rapidly changing syntax and limited documentation.

Rust has a steep learning curve. The concepts around ownership and borrowing are unfamiliar to developers coming from garbage-collected languages. Took our senior Java dev 4 months to stop fighting the borrow checker. Our Go dev gave up after 6 weeks and went back to backend work. Budget 6+ months for real productivity.

The Rust learning resources are comprehensive, but expect to read The Book multiple times. Join the Rust Discord for community support when you're stuck.

The Rust book and rustlings exercises are good starting points, but real proficiency takes time and practice.

Go is designed to be learned quickly. Most developers can work through the Go tour and start contributing to projects within weeks. The language intentionally has fewer features to learn.

Zig documentation is still developing. You'll need to rely more on community resources like Zig Learn and expect some trial and error as the language evolves.

Production Experience

Rust services tend to be stable once they're running. The memory safety guarantees usually hold up in practice, and you're less likely to see crashes from memory-related bugs.

The tradeoff is development time. Building features in Rust often takes longer due to the type system constraints and learning curve.

Go services are predictable in production. The main issues are usually around garbage collection tuning for latency-sensitive applications and the occasional concurrency bug that slipped through testing.

Zig in production is risky right now since the language is still changing. Teams using it need to be prepared for maintenance overhead as the language evolves.

Long-term Considerations

Rust makes sense when you're building systems where reliability and performance are critical, and you can absorb the upfront development cost.

Go offers predictable development and maintenance costs. It's a safe choice for most business applications.

Zig is interesting for systems programming but probably not ready for production use unless you're prepared to deal with a rapidly changing ecosystem.

Common Questions About These Languages

Q

Which language should I use for my project?

A

Go unless you have a damn good reason to choose something else. It's predictable, well-supported, and your team can learn it without wanting to quit.

Pick alternatives only when:

  • Rust:

Memory corruption will literally cost you money and you've got 6+ months to burn

  • Zig: You're masochistic enough to be a beta tester for a programming language
Q

My team knows C++. How hard is the transition?

A

Go:

Easier than learning a new IDE. C++ devs pick it up in weeks, though they'll bitch about missing templates until generics arrived in 1.18. Rust: Prepare for mutiny.

The ownership model breaks C++ developers' brains. Half your team will adapt, the other half will update their LinkedIn profiles. Zig: More familiar but the docs suck. Your C++ devs will feel at home with manual memory management, then get confused when the build system doesn't work like Make.

Q

Will these languages be around in 10 years?

A

Go: Almost certainly. It has strong corporate backing and widespread adoption in infrastructure. Rust: Very likely. The Rust Foundation has good industry support, and adoption continues to grow. Zig: Hard to say. It's still early and depends heavily on continued development and community growth.

Q

What about performance? I need it fast.

A

All three are fast enough. If you're micro-optimizing language choice instead of fixing your shitty database queries, you're solving the wrong problem. Rust and Zig can squeeze out extra nanoseconds in tight loops, but you'll spend weeks optimizing what Go would have handled just fine. Most performance problems come from N+1 queries, missing indexes, and shit algorithms

  • not whether you chose Rust or Go.
Q

Can I hire developers for this language?

A

Go: Common skill among backend developers. Most can learn it quickly if they don't already know it. Rust: More specialized skill set. Takes longer to find candidates and they usually cost more. Zig: Very few developers have experience with it. You'd likely need to train team members.

Q

My compiler is slow. Is this normal?

A

Rust: Yes, and it's fucking painful. Clean builds are so slow you'll start doing laundry while waiting. Incremental compilation helps but touching core types rebuilds everything. This is the price of safety. Go: Builds are fast enough that you don't think about it. This is what sane compile times feel like. Zig: Usually fast until you write complex comptime code and it hangs for 10 minutes with no progress indicator.

Q

What typically breaks in production with each language?

A

Rust: Usually logic bugs or the async runtime panicking when you least expect it. Memory corruption? Never. Deployments failing because the binary is 50MB? Every time. Go: GC pauses during traffic spikes and race conditions that slipped through testing. The race detector flags false positives, so you'll learn to ignore the important warnings. Zig: Everything breaks when you upgrade versions. Language changes, standard library changes, build system changes. It's like getting a new programming language every release.

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