Beta 1 hit and suddenly nobody could read their lock screen. I'm talking about the clock - the fucking *clock* - being invisible because Apple went nuts with transparency effects.
The Control Center was worse. Half the buttons disappeared into the background, and the other half looked like you were viewing them through frosted shower glass. Beta testers started posting screenshots asking "Where did my volume slider go?"
Apple's done this before - remember iOS 7 when they flattened everything and nobody could tell what was clickable? Same damn energy here. Make it look pretty, worry about whether people can actually use it later (if ever).
But this time felt different. Usually Apple ships broken stuff and you just deal with it. This time they actually started fixing it in real time. Beta 2, Beta 3, each one dialing back the transparency bit by bit.
Beta Testers Did Apple's Job For Them
The feedback was brutal and immediate. People said stuff like "I didn't need to read the time anyway, thanks Apple" and "Why do I need accessibility settings just to see my own interface?"
That's when you know you fucked up - when users are being sarcastic about basic functionality like reading the time.
Apple actually listened for once and started dialing back the transparency in each beta. But here's the problem: every fix creates new issues. They make the control center more readable, but then the lock screen clock becomes harder to see. It's whack-a-mole with usability problems - fix one thing, break another.
The Accessibility Settings Band-Aid
Apple's official solution? Turn on "Reduce Transparency" in accessibility settings. That's their answer to fixing readability issues caused by too much transparency.
Think about that for a second. They built an entire design language around transparency effects, then tell users to disable transparency to make it usable. Basically admitting their design doesn't work (but hey, at least it looks pretty in marketing shots).