What WebAssembly Actually Is (And When You Need It)

WebAssembly Logo

WebAssembly is basically a way to run compiled code in browsers. Built because JavaScript is slow as hell for anything computationally intensive, WASM lets you compile C, C++, Rust, and other languages to run in browsers at reasonable speed.

But let's be real about the performance claims floating around. The marketing says "near-native speed" - that's bullshit. USENIX research from 2019 found WASM runs 45-55% slower than native code on average, with some workloads hitting 2.5x slower. Recent benchmarks show similar results: Go WASM is 13x slower, Python WASM is 23% slower, and Rust WASM is about 5x slower than their native versions.

WebAssembly Performance

Why Companies Actually Use It

Companies use WASM when they need performance and JavaScript makes them cry. Figma uses it for graphics rendering because canvas operations in JavaScript are painfully slow - their implementation cut load times by 3x. Adobe uses it in Premiere Rush because video processing in JS would be unusable. Cloudflare uses it in Workers because edge functions need to start fast and run efficiently, handling 10M+ requests per second.

The real value isn't speed - it's code reuse. If you have a C++ image processing library that works, you can compile it to WASM instead of rewriting everything in JavaScript. The performance hit is painful but better than starting from scratch.

The Reality of WebAssembly Development

Don't use WASM unless:

  1. You have CPU-intensive code that's actually slow in JavaScript
  2. You have existing C/C++/Rust code to port
  3. You enjoy debugging problems with terrible tooling

For 90% of web apps, just optimize your JavaScript first. WASM comes with serious baggage: build complexity increases 10x, debugging tools are primitive, and your bundle size will explode with the runtime and glue code. WASM modules often include entire standard libraries, leading to bloated file sizes even for simple functions.

If you're still determined to use WASM after reading all that, start with the official Mozilla WebAssembly documentation or the WebAssembly.org developer guide. Both will give you a more optimistic view of the technology than you'll find here.

Performance Reality Check: WASM vs Native vs JavaScript

Metric

Native Code

WebAssembly

JavaScript

Execution Speed

100% baseline

45-55% slower (USENIX study)

80-90% slower for compute

Startup Time

Instant

Cold start penalty (~100ms+ for real apps)

V8 JIT warmup overhead

Memory Usage

Direct allocation

Linear memory + runtime overhead

GC heap fragmentation

File Size

Platform binary

WASM + JS glue code = bloat

Compressed JS is smaller

Security

OS-dependent

Sandboxed (when runtime isn't buggy)

Same origin policy

Debugging

GDB, native tools

Printf debugging hell

Chrome DevTools

Language Support

Everything

C/C++/Rust work, others are painful

Just JavaScript

Build Complexity

Standard toolchain

Cross-compilation nightmare

npm install

Build Toolchain Hell and WASI Reality

So you've decided to ignore the warnings and try WASM anyway? Welcome to the real world of WebAssembly development.

Getting Your C++ Code to Actually Compile to WASM

WebAssembly Build

Here's what nobody tells you about the WASM build process: it's a fucking nightmare. You'll spend more time fighting Emscripten than writing code.

The Emscripten Reality:

## This looks simple, right? WRONG.
emcc main.cpp -o main.wasm

## What actually happens:
## - Emscripten breaks on new libc versions
## - Your build randomly fails on different machines  
## - Memory allocation bugs that don't exist in native builds
## - Mysterious linker errors with no helpful messages

I've debugged builds where changing the order of includes fixed compilation. I've seen projects that compile fine on Ubuntu 20.04 but fail on 22.04 because of subtle libc differences that Emscripten can't handle. The CMake integration alone is a source of endless frustration.

WASI: Still Half-Baked After All These Years

WebAssembly Browser Support

WASI was supposed to solve the "write once, run anywhere" problem. Instead, we got version fragmentation:

WASI Preview 1 (2020-2024): Basic file I/O that worked sometimes. No networking, no threading, barely usable for real applications.

WASI 0.2 (2024): Introduced the Component Model that nobody understands and wasi-http that works differently in every runtime.

WASI 0.3 (expected mid-2025): Promises async I/O support that will probably be incompatible with 0.2.

The problem isn't the standards - it's that every runtime implements them differently, and the tooling is years behind where it needs to be.

Production War Stories

Cloudflare Workers work because Cloudflare controls the entire stack and has teams of engineers making WASM not suck. Your experience will not be the same.

I've seen teams spend 6 months migrating a C++ image processing library to WASM, only to discover:

  • Binary bloated from 2MB to 8MB with the runtime
  • Performance was 60% slower than expected
  • Debugging crashes required printf statements and reading assembly
  • Memory leaks that were impossible to track down

One team took down prod for 2 hours because a WASM module had a memory leak that only manifested under high load. The error message was just "out of memory" with no stack trace. Memory debugging in WASM is particularly painful because there's no automatic garbage collection.

The Component Model: Theoretical Perfection, Practical Hell

The Component Model is supposed to let different WASM modules talk to each other. In practice:

  • WIT syntax is like learning another programming language
  • Interface versioning is a disaster when types change
  • Cross-language calls have unpredictable performance overhead
  • Error handling across component boundaries is broken

I tried to get a Rust WASM module talking to a C++ WASM module. Spent a week fighting type serialization before giving up and just using message passing.

The bottom line: WebAssembly works, but you'll earn every bit of performance you get. If these war stories sound familiar, the FAQ section covers the specific problems you're probably about to run into.

Questions From the Trenches

Q

What languages actually work with WebAssembly?

A

Actually usable: C/C++ with Emscripten (prepare for pain), Rust with wasm-pack (least terrible option), AssemblyScript if you can stomach TypeScript-flavored assembly.

Q

Why does my WASM module crash with no useful error message?

A

Welcome to WASM debugging.

The runtime just tells you "memory access out of bounds" and gives you a memory address. No stack trace, no variable inspection, no help.Your options: 1.

Printf debugging (enjoy your binary bloat)2. Run in the textual format and manually trace execution 3. Use GDB with Wasmtime (works 30% of the time)4. Cry and switch back to native developmentI've spent days tracking down crashes that turned out to be single byte alignment issues. The tooling makes debugging assembly code look luxurious.

Q

Is WASM actually secure?

A

The sandbox is pretty solid, but runtime bugs exist and when they break, you're fucked just like with any other security boundary. Don't run untrusted WASM in production without additional isolation.I've seen CVEs in Wasmtime, V8's WASM implementation, and other runtimes. The attack surface is real.

Q

Does WebAssembly have garbage collection?

A

WASM doesn't have GC built-in, so languages like Java had to either ship their own GC (massive binary bloat) or wait years for the standard GC support (which is still buggy).The new GC proposal works in some browsers, but good luck getting consistent behavior across runtimes. Manual memory management languages like C++ work better because they don't need this complexity.

Q

Can I actually debug WASM in browsers?

A

WebAssembly Chrome DevTools Debugging InterfaceShort answer: No, not really.Long answer: Chrome's DevTools can show source maps and variable values when everything aligns perfectly. You need the C/C++ debugging extension, experimental flags enabled, debug builds with DWARF info, and a sacrificial goat.Even then, you'll spend more time fighting the tooling than actually debugging. Variable inspection works for simple types, but good luck with complex structures or optimized code.

Q

Should I use WebAssembly for my project?

A

Don't use WASM unless: 1.

JavaScript is provably too slow for your specific use case 2. You have existing C/C++/Rust code that would be expensive to rewrite 3. You have a team that enjoys fighting toolchain problemsSeriously consider alternatives first:

  • Optimize your Java

Script (99% of "slow JS" is just bad code)

  • Use Web Workers for parallel processing
  • Move heavy computation to your backend
  • Use native mobile apps if performance matters that muchWASM isn't a magic performance bullet. It's a specialized tool for specific problems, and most web developers don't have those problems.

When WASM Makes Sense (And When It Doesn't)

Use Case

Why WASM Works

Why You Might Regret It

Reality Check

Photo/Video editing

JS canvas is actually slow

Debugging crashes in complex codecs

Adobe did it, you probably can't

Games

Existing C++ game engines

WASM threading is limited, WebGL quirks

Unity does it, indies struggle

Serverless functions

Cold start is fast

Build complexity, debugging hell

Works for Cloudflare's controlled environment

Plugin systems

Sandboxing actually works

Interface complexity, version compatibility

Good for untrusted code isolation

Legacy code migration

Don't rewrite working C++

Performance hit, missing stdlib functions

Sometimes the least bad option

Crypto/math libraries

Existing optimized implementations

Browser crypto APIs are probably better

Useful for specialized algorithms

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