WebAssembly is basically a way to run compiled code in browsers. Built because JavaScript is slow as hell for anything computationally intensive, WASM lets you compile C, C++, Rust, and other languages to run in browsers at reasonable speed.
But let's be real about the performance claims floating around. The marketing says "near-native speed" - that's bullshit. USENIX research from 2019 found WASM runs 45-55% slower than native code on average, with some workloads hitting 2.5x slower. Recent benchmarks show similar results: Go WASM is 13x slower, Python WASM is 23% slower, and Rust WASM is about 5x slower than their native versions.
Why Companies Actually Use It
Companies use WASM when they need performance and JavaScript makes them cry. Figma uses it for graphics rendering because canvas operations in JavaScript are painfully slow - their implementation cut load times by 3x. Adobe uses it in Premiere Rush because video processing in JS would be unusable. Cloudflare uses it in Workers because edge functions need to start fast and run efficiently, handling 10M+ requests per second.
The real value isn't speed - it's code reuse. If you have a C++ image processing library that works, you can compile it to WASM instead of rewriting everything in JavaScript. The performance hit is painful but better than starting from scratch.
The Reality of WebAssembly Development
Don't use WASM unless:
- You have CPU-intensive code that's actually slow in JavaScript
- You have existing C/C++/Rust code to port
- You enjoy debugging problems with terrible tooling
For 90% of web apps, just optimize your JavaScript first. WASM comes with serious baggage: build complexity increases 10x, debugging tools are primitive, and your bundle size will explode with the runtime and glue code. WASM modules often include entire standard libraries, leading to bloated file sizes even for simple functions.
If you're still determined to use WASM after reading all that, start with the official Mozilla WebAssembly documentation or the WebAssembly.org developer guide. Both will give you a more optimistic view of the technology than you'll find here.