Deploying Rust WebAssembly isn't just wasm-pack build
and calling it a day. You're signing up for a whole new category of production fires. But when it actually works? Holy shit, the speed difference is real.
Our image processing was absolute dogshit in JavaScript - 400ms per upload and users were rightfully pissed. So we rewrote the guts in Rust. Now it runs in 50ms, which finally made people shut up about slow uploads. That's like 8x faster, no bullshit.
Figma got their famous 3x load time improvement moving their C++ shit from asm.js to WASM. But nobody talks about how it took them MONTHS to debug memory leaks and toolchain fuckery that only showed up in production.
The Tools That'll Make or Break Your Day
wasm-pack is supposed to be your main compilation tool. When the stars align, builds are snappy. When they don't? You get bullshit like error: could not find wasm32-unknown-unknown target
even though you literally just ran rustup target add wasm32-unknown-unknown
five fucking minutes ago. Pin that version in CI or random updates will torpedo your builds at 2am on Friday.
wasm-bindgen handles the Rust-to-JS bridge and shits out TypeScript definitions. The generated bindings work fine for toy examples, but I've been burned by runtime panics that only show up when users upload actual files instead of your perfect test data. Test with real, messy data or get fucked by edge cases in production.
Bundler integration is where you'll lose your sanity. Webpack "supports" WASM natively but the config is held together with duct tape and prayer. Vite is blazing fast in dev then randomly breaks in prod builds. Rollup works great until the plugin you depend on gets abandoned and doesn't support the latest version.
My actual advice? Fuck the bundler integration. Serve your .wasm
files as static assets and load them with good old fetch()
. More code, infinitely less debugging at 3am.
How People Actually Deploy This Stuff
Here's how people actually deploy this shit:
Just shove it in your frontend. Most teams start here - dump WASM modules straight into their React/Vue/Angular clusterfuck. Compile your Rust, throw the .wasm
file in public/
, and load it with WebAssembly.instantiateStreaming()
. Works fine until you forget to run wasm-opt and your mobile users are suddenly downloading 5MB of unoptimized WASM over their shitty 3G connection. Oops.
Move it server-side when reality hits. When your bundle size makes your app load like it's 2003, smart teams move the heavy lifting server-side. Makes total sense - let your beefy server do the math instead of torturing every user's potato phone. Works great with Node.js until you realize WASM memory doesn't get garbage collected and now you're leaking 50MB per request. Fun times.
Edge computing for the masochists. Cloudflare Workers lets you run WASM at edge locations, which sounds fucking amazing until you hit their 128MB memory limit processing anything bigger than a thumbnail. Great for simple stuff, absolutely useless for anything that actually needs to compute things.
The Build Pipeline That'll Break on Fridays
Your WASM CI/CD breaks constantly. Here's what you're signing up for:
Rust toolchain setup is slow as balls. GitHub Actions "supports" Rust just fine, but you're still looking at 3-5 minutes just to download and install the damn toolchain before you can even start compiling anything. Use dtolnay/rust-toolchain
and cache like your deploy timeline depends on it, because it does.
wasm-opt breaks randomly and you'll never see it coming. This piece of shit can shrink your WASM by 30-50%, which is awesome when it doesn't completely fuck your module. I've watched it produce corrupted output that passes all tests but crashes silently in production with RuntimeError: unreachable executed
. Always test the optimized version against real data, not just your happy path unit tests.
Error tracking is completely fucked. When your WASM panics, you get a useless RuntimeError: Aborted()
in JavaScript with zero context. Sentry? DataDog? They don't know what the hell WASM stack traces mean. Add your own logging to every single WASM function boundary or spend your weekend debugging with console.log
statements like it's 2005.
Reality check: builds take 2 minutes when everything works perfectly, 15 minutes when Rust decides to recompile your entire dependency tree because you changed a comment. Cache your dependencies, cache your artifacts, cache your optimized files, cache everything or watch your CI burn money.