What the Hell is wasm-pack?

Rust Programming Language Logo

wasm-pack is a Rust CLI tool that's supposed to make compiling Rust to WebAssembly easy. The good news: it usually works. The bad news: when it doesn't work, you'll spend hours figuring out why your perfectly fine Rust code won't compile to WASM.

Originally built by the Rust and WebAssembly Working Group, which got archived in August 2025 with zero warning, leaving maintainers scrambling to figure out what the hell happened. Now it's maintained by @drager, who took over when rustwasm went dark.

The tool handles the tedious parts: generating JavaScript bindings, optimizing WASM binaries, and creating npm packages. Without it, you'd be manually configuring wasm-bindgen, fighting with wasm-opt, and probably giving up.

How It Actually Works (When It Works)

WebAssembly Architecture

wasm-pack wraps a bunch of other tools and prays they all work together. It runs cargo build to compile your Rust, uses wasm-bindgen to generate JavaScript glue code, optimizes everything with wasm-opt, and spits out an npm package.

The wasm-pack build command is what you'll use 99% of the time. It creates a pkg/ directory with:

  • A .wasm file (hopefully smaller than 10MB)
  • JavaScript bindings that somehow work
  • TypeScript definitions (wrong about half the time)
  • A package.json you can actually publish

When everything lines up, it's beautiful. When it goes wrong, you get cryptic bullshit like "could not compile wasm-bindgen-cli" that sends you down a 3-hour rabbit hole checking versions and clearing cache dirs.

Current Status: Barely Maintained

As of August 2025, we're on version 0.13.1 from October 2024. That's right - no releases for almost a year. The tool requires Rust 1.30.0+ (which is ancient by Rust standards).

The docs are mostly broken since the rustwasm shutdown. The official book returns 404s, so good luck finding help. You're basically on your own with Stack Overflow and GitHub issues.

Performance Reality Check

Bundle Size Comparison

WebAssembly Binary Size Chart

Let's be honest about performance:

  • "Optimization" usually means your 100-line Rust function becomes a 2MB WASM file
  • Bundle sizes are massive compared to equivalent JavaScript
  • Startup time includes loading and instantiating WASM, which isn't free
  • The generated bindings add overhead for every function call

wasm-opt helps, but don't expect miracles. Your "optimized" hello world will still be larger than most JavaScript libraries. Use wee_alloc if you want to shave off a few KB.

Integration Hell

WebAssembly Rust Tutorial

Getting wasm-pack output to work with modern JavaScript tooling is... interesting.

Webpack: Requires specific configuration and experimental features. Hot reloading? Forget about it.

Vite: Works better with vite-plugin-wasm-pack, but you'll still fight with import paths.

Node.js: Use --target nodejs and pray your dependencies don't break.

The generated TypeScript types are usually wrong, so you'll end up using any everywhere or writing your own declarations.

When wasm-pack Screws You

Common ways this thing breaks:

  1. Build failures: "could not compile wasm-bindgen-cli" means your versions are mismatched. Delete everything and start over.

  2. Target issues: Forgot to install wasm32-unknown-unknown? You're getting cryptic errors.

  3. Proxy problems: Corporate networks will break the installer. Download binaries manually.

  4. Version hell: Your local wasm-bindgen version doesn't match the crate version. Welcome to dependency hell.

  5. Platform differences: Works on Linux, breaks on Windows, acts weird on macOS. Classic Rust ecosystem behavior.

The tool assumes everything is configured perfectly. When it's not, you're on your own.

wasm-pack vs Actually Maintained Alternatives

Feature

wasm-pack

wasm-bindgen

wabt

Emscripten

trunk

Primary Language

Rust only

Rust only

Any WASM

C/C++ primarily

Rust only

Maintenance Status

Barely (drager's fork)

Active (new org)

Active

Very active

Active

Documentation

Broken (404s everywhere)

Working

Basic

Extensive

Good

Package Generation

When it works

Manual but reliable

None

Manual hell

Web apps only

TypeScript Support

Wrong half the time

Manual but correct

None

Manual types

Actually works

Build Optimization

Uses wasm-opt (slow)

Manual optimization

CLI tools

Built-in (complex)

Built-in

JavaScript Integration

Usually works

Low-level but reliable

None

Nightmare glue code

Smooth

Learning Curve

Medium

  • breaks randomly

High

  • manual everything

Very high

Extremely high

Low

  • just works

Bundle Size

Massive (2-8MB hello world)

Depends on optimization

N/A

Even bigger

Optimized

Build Time

Slow (no incremental)

Slow

Fast

Very slow

Fast

Hot Reloading

Broken

Manual setup hell

N/A

Doesn't exist

Built-in

Error Messages

Cryptic bullshit

Slightly less cryptic

Clear

Academic papers

Helpful

Cross-platform

Windows has issues

Works everywhere

Works

Windows is painful

Works

Getting Started (Prepare for Pain)

Despite all the warnings above, if you're still determined to use wasm-pack, here's how to get it working.

Rust Compilation Discussion

Prerequisites That'll Break

You need Rust 1.30.0+ but honestly, use something recent or you'll get weird errors. Check the Rust release history to see what's current. Install the WASM target before you forget:

rustup target add wasm32-unknown-unknown

If this fails, you're probably behind a corporate firewall. Good luck with that.

Install wasm-pack. The "official installer" link is broken since the docs died, so use cargo:

## This will probably work
cargo install wasm-pack

## If you're feeling risky (installer might be dead)
curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh

On Windows, this will randomly fail. On macOS, it might work. On Linux, it'll probably work unless you have an ARM processor.

Your First WASM Project (That Won't Work)

Don't use wasm-pack new - the templates are often broken. Instead, clone an existing project:

git clone https://github.com/rustwasm/wasm-pack-template.git my-wasm-project
cd my-wasm-project

Your `Cargo.toml` needs this or nothing will work:

[lib]
crate-type = ["cdylib"]

[dependencies]
wasm-bindgen = "0.2"

The basic src/lib.rs:

use wasm_bindgen::prelude::*;

[#[wasm_bindgen]](https://docs.rs/wasm-bindgen/latest/wasm_bindgen/attr.wasm_bindgen.html)
pub fn greet(name: &str) {
    [web_sys::console::log_1](https://docs.rs/web-sys/latest/web_sys/console/fn.log_1.html)(&format!("Hello, {}!", name).into());
}

Building (When It Actually Works)

wasm-pack build --target web

This will probably fail the first two times with version issues, then randomly work on the third try and produce a massive bundle.

If it fails:

  • Delete target/ and pkg/ directories
  • Run cargo clean
  • Clear cargo cache with rm -rf ~/.cargo/registry
  • Try again and hope for better luck

Integration Nightmare

JavaScript WebAssembly Interop

The generated code is supposed to work with JavaScript bundlers. Reality is messier.

Webpack: You need experimental WASM support and probably custom loaders. Your webpack.config.js becomes a 200-line monster.

Vite: Better, but you still need plugins and specific import syntax.

Plain JavaScript: Actually works sometimes, which is shocking.

Example that might work:

import init, { greet } from './pkg/my_wasm_project.js';

async function run() {
    // This can fail silently
    await init();
    
    // This might work
    greet('WebAssembly');
}

run().catch(console.error);

Publishing (Good Luck)

wasm-pack build --release
wasm-pack publish

The generated package.json is usually wrong. You'll need to manually fix:

  • The module paths
  • The TypeScript definitions
  • The dependencies

Most people just give up and copy the files manually.

Debugging Your Broken Build

When (not if) it breaks:

  1. Check your Rust version: Ancient versions have weird WASM bugs
  2. Clear everything: cargo clean && rm -rf pkg/
  3. Check your network: Corporate proxies break everything
  4. Pray to different gods: Sometimes it just starts working

Set `RUST_LOG=debug` to get more useless error messages:

RUST_LOG=debug wasm-pack build

The logs will tell you exactly what's wrong in the most cryptic way possible.

Questions People Actually Ask

Q

Why does wasm-pack randomly fail with "could not compile wasm-bindgen-cli"?

A

Welcome to version hell. Your local wasm-bindgen version doesn't match what wasm-pack expects. Try this:bashcargo uninstall wasm-bindgen-cliwasm-pack buildwasm-pack will reinstall the right version. If that doesn't work, delete ~/.cargo/bin/wasm-bindgen* and try again. If you're still stuck, just delete everything cargo-related and start over.

Q

My WebAssembly bundle is 8MB for a hello world function. What the hell?

A

Yeah, that's normal. Rust includes the entire standard library, panic handlers, and a bunch of runtime stuff you probably don't need. Try this in your Cargo.toml:toml[dependencies]wee_alloc = "0.4.5"[dependencies.web-sys]version = "0.3"features = [ "console",]And in your src/lib.rs:rust#[global_allocator]static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;#[panic_handler]fn panic(_info: &PanicInfo) -> ! { loop {}}You'll get it down to a svelte 2MB if you're lucky.

Q

Why does it work in Chrome but break in Firefox/Safari?

A

Because browser WebAssembly implementations are "standards-compliant" in completely different ways. Firefox has stricter Content Security Policy enforcement. Safari is just weird about everything.Test in all browsers. Trust nothing. Add this to your HTML:html<meta http-equiv="Cross-Origin-Embedder-Policy" content="require-corp"><meta http-equiv="Cross-Origin-Opener-Policy" content="same-origin">It might help. Or it might break everything else.

Q

The TypeScript definitions are wrong. How do I fix them?

A

The generated .d.ts files are trash 30% of the time. Write your own:typescriptdeclare module './pkg/my_wasm_project.js' { export function greet(name: string): void; export default function init(): Promise<void>;}Or just use any everywhere like the rest of us:typescriptimport init, { greet } from './pkg/my_wasm_project.js' as any;

Q

How do I debug this shit when the error messages are useless?

A

WebAssembly debugging is hell. Enable debug mode:bashwasm-pack build --devUse browser dev tools, but they're barely functional for WASM. Add console logging everywhere:rustweb_sys::console::log_1(&"Debug: function called".into());For real debugging, use console_error_panic_hook:rust#[cfg(feature = "console_error_panic_hook")]console_error_panic_hook::set_once();

Q

Why does wasm-pack take forever to build?

A

Because it's recompiling everything from scratch every time. Rust's incremental compilation doesn't work well with WASM targets.Use sccache if you hate yourself less:bashcargo install sccacheexport RUSTC_WRAPPER=sccacheOr just accept that your build times are terrible and go get coffee.

Q

Can I use this in production?

A

Define "production." If you mean "will it work," then probably. If you mean "is it enterprise-ready with support contracts," then absolutely not.The ecosystem is barely maintained since rustwasm died. The docs are broken. But hey, it might work long enough for your startup to pivot to something else.

Q

Is WebAssembly actually faster than JavaScript?

A

For CPU-heavy math?

Sometimes. For everything else? Probably not.JavaScript engines are incredibly optimized. WASM has overhead for:

  • Loading the binary
  • Instantiation
  • Crossing the JS/WASM boundary
  • Type conversionsDon't use WASM because it's "faster." Use it because you have existing Rust code or need deterministic behavior.
Q

What happened to the rustwasm organization?

A

They archived everything in August 2025 because the working group was dead for 5+ years. Now wasm-pack is maintained by @drager and wasm-bindgen moved to its own org.The docs are dead. The community is scattered. Welcome to the post-apocalyptic WASM wasteland.

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