Roblox Studio is free game development software that handles all the shit you normally hate dealing with. No Unity licensing fees that change every six months. No Unreal Engine eating your computer's RAM like it's at an all-you-can-eat buffet. No setting up dedicated servers or fighting with Steam's approval process.
You download Studio, write some Luau code (basically Lua with types that actually work), and boom - your game is live to 79.5 million daily active users instantly. Kids will find your game, break it in ways you never imagined, and occasionally one of them will spend their parents' money on your virtual hats.
The Reality of Roblox Development
Here's what nobody tells you upfront: Roblox Studio runs on a minimum of 1GB RAM according to official docs, but that's complete bullshit. You need at least 8GB to work comfortably, and 16GB if you don't want to spend half your day watching loading spinners. The system requirements are misleading at best.
The new UI update rolled out in 2025 has developers pissed off. As one developer noted on the forum discussions: "The top two tab ribbons have been separated into two unnecessarily, which is hugely wasteful of vertical space." The ribbon takes up so much screen real estate that laptop developers are basically screwed.
But here's the thing - when Studio isn't crashing (which happens more than Roblox wants to admit), it's actually pretty damn effective. The physics engine works out of the box. Multiplayer networking is handled automatically. You can test your game with friends without setting up servers or port forwarding.
Who Actually Uses This Thing?
Kids learning to code: Because Luau is easier than C++ and you can actually see results quickly
Indie developers making quick money: Some games make serious cash - developers earned $741 million in 2023
Educational institutions: It's free and kids already know how to use it
Rapid prototypers: When you need to test a multiplayer game concept fast
The catch is you're stuck in Roblox's world. Your game looks like a Roblox game, period. The graphics are locked to their aesthetic from around 2015. Want to ship to Steam or mobile app stores? Too bad. Want advanced shaders? Keep dreaming.
The Development Reality Check
The Good: Collaboration actually works (most of the time). Publishing is one button click. The analytics are better than most indie devs get elsewhere. Performance debugging tools are built in and decent.
The Bad: Studio crashes randomly during large builds - I've lost 2 hours of work more times than I can count. The debugger often fails silently, leaving you staring at code that should work but doesn't. The new Asset Manager "takes longer than it should to find specific plugins because there's no way to search through them" according to actual users.
The Ugly: That 3GB minimum RAM requirement for Studio? Complete joke. As one developer complained: "Studio takes like 7 minutes to close which is just... (on 4GB RAM, Intel i7 4th gen)." Memory usage has doubled in recent updates, making multi-window workflows nearly impossible on older machines.
The UI update controversy shows how Roblox handles change: they force it on everyone and fix issues later. Developers are frustrated that "[plugin actions could be pinned as compact icons at the top of the screen]" in the old UI, but this functionality disappeared in the new version.
Despite all this, if you want to make games that actual people play without dealing with traditional game development headaches, Roblox Studio is surprisingly effective. Just don't expect it to be polished.