You're debugging at 3am because your CUDA application crashed with RuntimeError: CUDA error: an illegal memory access was encountered
. The stacktrace is useless, the error happened hours after the actual problem, and your deadline was yesterday. Welcome to CUDA development hell.
The Asynchronous Error Problem
CUDA's biggest debugging nightmare is asynchronous error reporting. Your kernel crashes with an illegal memory access, but CUDA doesn't tell you until three kernel launches later. By then, the Python stacktrace points to completely unrelated code. I've spent entire nights chasing down the wrong function because of this.
The error message always suggests adding CUDA_LAUNCH_BLOCKING=1
, which forces synchronous execution. This helps... sometimes. But when your illegal memory access happens inside a CUDA graph, even blocking mode only tells you the graph failed, not which specific kernel.
The Nuclear Option: CUDA Core Dumps
When traditional debugging fails, enable CUDA core dumps:
export CUDA_ENABLE_COREDUMP_ON_EXCEPTION=1
export CUDA_COREDUMP_FILE=/tmp/cuda_coredump_%p_%t
This makes the CUDA driver capture GPU state when kernels crash. Unlike CPU core dumps, these work at the hardware level - the moment your kernel accesses invalid memory, everything stops and gets dumped to disk.
The catch? Core dumps only work on Linux with Tesla, Quadro, and RTX cards. GeForce cards need special driver flags that may void your warranty. NVIDIA doesn't want gamers debugging their kernels, apparently.
Memory Access Violations - The Greatest Hits
1. Buffer Overflows (Most Common)
__global__ void broken_kernel(float* data, int size) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
// This crashes when idx >= size
data[idx] = 42.0f;
}
Fix: Always check bounds or use cooperative groups for better thread management.
2. Double-Free Hell
cudaFree(ptr);
// 500 lines later...
cudaFree(ptr); // Boom - illegal memory access
The bastard part: Sometimes this works, sometimes it crashes, depending on GPU memory allocator state. Use cudaDeviceSynchronize()
after frees during debugging to catch this immediately.
3. Use-After-Free
cudaFree(device_buffer);
kernel<<<blocks, threads>>>(device_buffer); // Accessing freed memory
Detection: Run with `compute-sanitizer` - NVIDIA's equivalent of Valgrind for GPUs.
Debugging Tools That Actually Work
compute-sanitizer (Your New Best Friend)
compute-sanitizer --tool=memcheck ./your_app
compute-sanitizer --tool=racecheck ./your_app
compute-sanitizer --tool=initcheck ./your_app
- memcheck: Catches buffer overflows, use-after-free, uninitialized memory
- racecheck: Finds race conditions between threads
- initcheck: Detects uninitialized device memory reads
Warning: Your app will run 10-50x slower. Use it on small test cases, not full datasets.
cuda-gdb (When You Need the Stack)
cuda-gdb ./your_app
(cuda-gdb) set cuda memcheck on
(cuda-gdb) run
When it crashes, use:
info cuda kernels
- Show running kernelscuda thread
- Switch between GPU threadscuda block
- Examine specific thread blocks
Reality check: cuda-gdb is clunky and crashes more than your actual application. But when it works, it's the only way to get actual GPU stack traces.
The Production Debugging Arsenal
Environment Variables That Save Lives
## Essential for debugging
export CUDA_LAUNCH_BLOCKING=1 # Synchronous execution
export CUDA_ENABLE_COREDUMP_ON_EXCEPTION=1 # Core dumps on crash
export CUDA_COREDUMP_FILE=/tmp/cuda_crash_%p_%t
## Memory debugging
export CUDA_MEMCHECK=1 # Enable memory checking
export CUDA_DEVICE_MAX_CONNECTIONS=1 # Serialize kernel launches
## For the truly desperate
export CUDA_LAUNCH_BLOCKING=1
export CUDA_DEVICE_WAITS_ON_EXCEPTION=1
Quick Sanity Checks
## Check CUDA installation
nvidia-smi
nvcc --version
## Verify GPU memory isn't full
nvidia-smi | grep "Memory-Usage"
## Test basic CUDA functionality
nvidia-smi -q -d MEMORY
## Check for ECC errors
nvidia-smi -q -d ECC
When Everything Fails
Sometimes your CUDA code works perfectly on your development machine but crashes in production. The usual suspects:
- Different GPU architecture - Your kernels use features not available on production GPUs
- Insufficient GPU memory - Production datasets are larger than test data
- Thermal throttling - Production servers run hotter, causing memory errors
- Driver differences - Different CUDA driver versions have different bugs
Nuclear debugging: Install identical hardware in development. I've seen teams spend weeks on driver version mismatches that could've been caught with matching hardware.
The harsh truth? CUDA debugging is an art form. The tools are clunky, the error messages are cryptic, and the async execution model fights you every step of the way. But once you learn to wrangle the beast, GPU acceleration becomes addictive.