Google released Bazel in 2015 because their internal Blaze was dealing with shit no other build system could touch. 2 billion lines of code, tens of thousands of engineers all committing at once.
Your cute 50,000-line Node.js app? That's a rounding error to them.
The Problems It Actually Solves
Your Builds Are Inconsistent as Fuck: Ever had a build work on your machine but fail in CI?
Or pass in CI but fail on your coworker's laptop? Bazel's hermetic builds sandbox everything so the only inputs are what you explicitly declare.
No more mystery failures because Bob has a different Python version installed.
Rebuilding Everything Takes Forever: Bazel tracks dependencies at a granular level and only rebuilds what actually changed. Spotify went from 80-minute iOS builds to 20 minutes.
That's not theoretical
- that's "I can actually get coffee instead of planning my day around build time."
You Have Multiple Languages and They Hate Each Other: Most build systems are single-language. Maven for Java, go build for Go, npm for JavaScript
- all with different conventions and tooling.
Bazel lets you build Java microservices, C++ libraries, Go backends, and React frontends in one workspace with consistent rules.
The Scale Where It Makes Sense
Bazel isn't for everyone.
If you have under 100 developers or a single-language project, you'll probably spend more time fighting Bazel than benefiting from it. This is for teams with Google-scale problems:
Production releases across Type
Script, Python, Go, C, and Rust
- Twitter (back when it existed):
Monorepo with hundreds of services
The caching system shares build artifacts across your entire team.
When someone builds a target, everyone else gets the cached result instantly. For large teams, this means build times go from hours to minutes.
When You Should Run Away
Don't use Bazel if:
- You have under 100 developers (the migration cost isn't worth it)
- Single language project (Gradle, Maven, or language-native tools work fine)
- Your team doesn't have dedicated build infrastructure expertise
- You can't afford 6-18 months of reduced productivity during migration
**The learning curve isn't steep
- it's a fucking cliff.** Bazel has its own language (Starlark), its own bizarre concepts (packages, targets, rules), and its own twisted way of thinking about dependencies.
Your team will hate you for the first 6 months. I guarantee it.
The Honest Performance Story
Yes, Bazel can be faster. But for typical incremental builds, Gradle actually outperforms Bazel by 5-16x. Bazel wins on clean builds and when you have massive dependency graphs, but if you're just doing normal development, Gradle's daemon and incremental compilation are often faster.
The real win is reliability and scale, not speed.
If you've made it this far and you're still thinking about migrating to Bazel, you need to understand what you're actually signing up for. The features sound impressive, but the migration reality is brutal. Read on to understand what actually goes wrong during Bazel migrations and whether your team can survive the process.