Why Sketch Still Matters (Despite Figma's Dominance)

Look, let's be honest: Figma owns the design tool market now.

Some design survey shows Figma owns 77% of the market now. But Sketch isn't dead, and here's why it might still make sense for your team.

The Performance Reality

If you've ever tried to work with 50+ artboards in Figma, you know it turns into molasses. Sketch handles massive files without breaking a sweat because it's native Mac code, not JavaScript running in a browser. I've pushed 400+ screens in a single Sketch file without the spinner of death that haunts Figma users.

Sketch Interface with Annotation Bubbles

Sketch Interface Main Components Overview

The downside?

Your Windows teammates are screwed. They can view stuff in the web app, but they can't actually design.

This kills most teams before they start.

The Mac-Only Problem

This is Sketch's biggest weakness and they know it. While Figma works everywhere, Sketch bet everything on Mac performance. Great if you're a Mac-only shop (rare), nightmare if you're not (everyone else).

The "solution" is the web app that feels like an afterthought.

It's functional for commenting and grabbing assets, but your Windows devs will hate the clunky interface compared to the native Mac app. They can't contribute to actual design work.

What Sketch Gets Right

Symbols vs Components: Sketch's Symbol system is more mature than Figma's components.

Overrides work more predictably, and nested symbols don't shit the bed as often.

File Organization: The native app handles file management better.

No cloud dependency means you're not screwed when their servers go down. Your files live on your machine, period.

Speed: Everything happens instantly.

Switching between artboards, applying styles, duplicating elements

  • it's all immediate. Figma's lag adds up over 8-hour design sessions.

Plugin Ecosystem: The plugin directory is solid. Craft, Stark for accessibility, Abstract integration

  • most important plugins are there and work reliably.

Check out Runner for faster navigation and the Anima plugin for prototyping.

What Makes Teams Choose Figma Instead

Real Collaboration: Figma lets multiple people design at once without everything breaking.

Sketch's collaboration is mostly "one person designs, others comment."

Platform Agnostic: Works the same on Mac, Windows, Linux, ChromeOS.

Your whole team uses the same app with the same features.

Free Tier: Figma's free plan is genuinely useful.

Sketch is $12/month per editor (or $120/year) minimum, no exceptions.

Version Control: Built-in branching and merging.

Sketch requires third-party tools like Abstract for proper version control.

The Honest Assessment

Choose Sketch if:

  • Your team is 100% Mac users
  • File performance matters more than real-time collaboration
  • You're already invested in Mac-based design workflows
  • You need mature Symbol system features

Choose Figma if:

  • You have any Windows users (which is everyone)
  • Real-time collaboration is essential
  • You want one tool that works everywhere
  • Budget is tight (free tier)

Sketch isn't dying, but it's become a niche tool for Mac-heavy teams who prioritize performance over collaboration.

That's a smaller market than it used to be.

Recent Updates That Don't Change the Math

The latest Sketch 2025.2.2 (September 2025) brought performance improvements and bug fixes, with the 2025.2 Barcelona update adding glass effects and better prototyping.

Nice features, but they don't solve the fundamental Windows problem. Check out Sketch's roadmap for upcoming features and their system requirements for compatibility.

Their new Smart Animate is Sketch's answer to Figma's prototyping, about 3 years late.

It works fine but doesn't give you a reason to switch from Figma. For performance comparisons, see the design tool benchmark study.

Anyway, here's what Sketch actually does beyond the marketing bullshit.

What You Actually Get (Beyond the Marketing)

Sketch has some genuinely good features buried under their corporate bullshit. Here's what matters in practice.

Symbol System (Actually Good)

Sketch's Symbol system is more mature than Figma's components. Been using it for years and nested symbols don't break as often as they do in Figma.

Sketch Mac App Interface

Text overrides work predictably - you can change button text without the whole component exploding. Color Variables update everywhere they should, unlike Figma where you sometimes get orphaned styles.

The gotcha: Converting existing designs to symbols is still a pain in the ass. Spent 3 hours last week fixing broken overrides after a symbol conversion. Budget time for rebuilding components properly. Check out the complete symbols guide and design system best practices for organizing your workflow.

Layout Tools (Finally Caught Up)

The Stacks system is Sketch's version of Auto Layout, about 2 years after Figma. Works fine, but if you're already fluent in Figma's Auto Layout, you'll hate the different behavior. Took me a week to stop hitting Shift+A expecting Auto Layout.

Frames vs Graphics: They split containers into two types. Frames for UI stuff, Graphics for icons. Makes sense in theory, confusing when migrating old files that used Artboards for everything.

New Visual Effects (Trendy Shit)

Glass Effects: The Barcelona update added iOS-style glass effects. Looks good, performs well on Mac, completely useless if your target platform doesn't support these effects.

Progressive Blurs: Finally. You can create gradient-like blur effects without workarounds. Been waiting for this since 2019.

Performance (The One Thing They Get Right)

This is where Sketch actually wins. Large files with 200+ screens don't turn into slideshows like they do in Figma. Native Mac code beats JavaScript every time.

Sketch Component Library Management

Real talk: I've pushed 500+ component design systems through both tools. Sketch flies, Figma turns into molasses. The difference is obvious once you hit about 100 artboards.

But: This only matters if your files get truly massive. Most teams never hit the performance wall in Figma.

Collaboration (Where It Falls Apart)

"Real-time" collaboration: Exists but feels bolted on. The live cursors lag behind, conflicts happen more than Sketch admits, and you can't see what others are selecting half the time.

Developer handoff: The web app generates CSS and measurements fine. Your devs can inspect designs and grab assets. But it's a separate app, so context switching is annoying.

Sketch Web App Canvas

Plugin Ecosystem (Hit or Miss)

The plugin directory has the essentials:

  • Craft: Still works, but InVision is basically dead
  • Stark: Accessibility checking that actually works
  • Abstract integration: If you're paying for version control
  • Runner: Makes navigation bearable in huge files

Reality check: Half the plugins break when Sketch updates. Lost a day's work last month when Runner broke after version 100.2. They don't maintain backward compatibility well. Always test plugins after updating.

File Management (Local vs Cloud)

Your .sketch files live on your Mac, not in the cloud by default. This is good (faster, works offline) and bad (sharing is a pain, no automatic sync).

The hybrid approach: You can sync to their web app, but then you're dependent on their servers. When Sketch's cloud goes down (happened twice in August), you're stuck.

What's Missing (Compared to Figma)

Real branching: Sketch requires Abstract or similar tools. Figma has this built-in.

Platform compatibility: Mac-only editing kills mixed teams.

Free tier: Everything costs money. Figma's free plan handles most small teams.

Web fonts: Limited compared to Figma's Google Fonts integration.

Sketch Design System Organization

Version Control Hell

If you need proper version control, you're paying for Abstract or dealing with file naming conventions. Git doesn't handle binary .sketch files well.

Time reality: Setting up Abstract for teams takes half a day if you're lucky, full day if you hit their weird permission bugs. Learning the branching workflow takes another day per designer. Alternative solutions include Plant or Kactus for version control.

Bottom Line on Features

Sketch's features are solid but not revolutionary. The Symbol system is more mature, performance is genuinely better, but you're trading collaboration headaches for speed gains.

If your team is all-Mac and values file performance over real-time collaboration, these features matter. Otherwise, you're paying extra for capabilities you'll never use.

So how does Sketch compare to everything else? Here's the reality.

Sketch vs The Competition (Honest Reality Check)

Feature/Tool

Sketch

Figma

Adobe XD

Framer

Platform Support

Mac only (deal breaker for most)

Works everywhere

Mac/Windows

Web, Mac/Windows

Pricing

around $600/year for 5-person team

Free tier, then $12/editor

Discontinued (use Figma)

$15/month

Team Friction

High (Windows users locked out)

None

Dead product

None

File Performance

Fast (native code)

Slow with large files

Was decent

Slow (browser)

Real Collaboration

Fake (commenting only)

Actually works

Was mediocre

Works fine

Learning Curve

Medium (if you know design tools)

Easy

RIP

Hard

Component System

Mature, reliable

Good enough, variants

Was OK

Overkill

Version Control

Requires Abstract ($$)

Built-in branching

Was basic

Built-in

Offline Work

Yes (local files)

Limited

Was full

Limited

Questions People Actually Ask About Sketch

Q

Should I switch to Figma?

A

Probably, unless your entire team uses Macs and you really value performance over collaboration. Figma dominates the market for good reason

  • it works everywhere and collaboration actually functions.
Q

Is Sketch dying?

A

Not dead, but it's definitely not growing. They've found their niche with Mac-heavy teams who prioritize speed over cross-platform compatibility. Market share is stable but small.

Q

Why the hell is this Mac-only?

A

Because they chose native performance over compatibility back in 2010. Worked great until remote work and mixed teams became the norm. Now it's their biggest weakness.

Q

Will my Windows teammates hate me if I use Sketch?

A

Yes. They can view designs in the web app and leave comments, but they can't actually design. Good luck explaining that to your PM.

Q

How painful is migrating from Figma?

A

Genuinely awful. Your components will break, Auto Layout doesn't transfer to Stacks cleanly, and you'll spend a week rebuilding everything. Did this migration for a client in March

  • took 2 weeks, not 1. Budget accordingly.
Q

Does the performance actually matter?

A

Only if you regularly work with 200+ artboards or massive design systems. For normal projects (under 50 screens), Figma vs Sketch performance is negligible.

Q

Can I work offline?

A

The Mac app works fine offline, which is actually better than Figma's limited offline mode. Your files live locally, not in the cloud.

Q

Do plugins break when Sketch updates?

A

Constantly. They don't maintain great backward compatibility. Had to rollback from version 99.1 because it killed the Craft plugin entirely. Always test your essential plugins before updating. Runner, Abstract, and Stark are usually reliable.

Q

Is version control a nightmare?

A

Without Abstract, yes. Git doesn't handle binary .sketch files well. Tried using Git LFS once

  • corrupted the entire project history. Figma has built-in branching; Sketch requires paid tools or manual file naming hell.
Q

How's the learning curve?

A

Easy if you know other design tools. The Symbol system is more mature than Figma's components, but the mental model is different. Takes a day to adjust.

Q

Can my developers inspect designs?

A

Yes, the web app handoff works fine. They can grab assets, copy CSS, and get measurements. But they need to context-switch between tools.

Q

What about real-time collaboration?

A

It exists but feels bolted on. Live cursors lag, conflicts happen, and you can't see selections properly. One person designs, others comment

  • that's the reality.
Q

How much does this actually cost?

A

$12/month per editor minimum ($120/year). No free tier. Add Abstract for version control (+$15/month per person). Compare that to Figma's free tier or $12/month.

Q

What Mac specs do I actually need?

A

16GB RAM minimum unless you enjoy watching beach balls spin. 8GB MacBook Air will choke on large files. M1 or newer recommended

  • Intel Macs work but run warmer and sound like jet engines.
Q

Why does the web app feel like shit?

A

Because it's clearly an afterthought. All the engineering effort goes into the native Mac app. The web version is for viewing and commenting, not actual work.

Q

Is it worth it in 2025?

A

Only if you're all-Mac, value file performance over collaboration, and don't mind being locked into Apple's ecosystem. Otherwise, just use Figma like everyone else.

Q

Should I migrate my team from Figma to Sketch?

A

Probably not. Unless you have specific Mac performance needs and zero Windows users, the migration pain isn't worth it. Figma's collaboration wins for most teams.

Q

What about going from Sketch to Figma?

A

Do it. The migration is painful but the collaboration benefits are worth it for mixed teams. Your Windows colleagues will thank you.

Sketch Resources Worth Your Time (And Which to Skip)

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