Look, Firebase Realtime Database is Google's older database offering, and it's not complete garbage for certain use cases. Everything lives in one massive JSON tree, and changes sync everywhere instantly. No polling, no websocket setup - just works.
The tricky part? That JSON tree structure becomes a nightmare once your data gets complex. You'll find yourself denormalizing everything and duplicating data just to make queries work. Paths look like users/user123/profile/name
and if you're not careful with your structure early on, you're fucked later.
What You Need to Know About the Architecture
Firebase stores everything as one giant JSON document. Google's docs say you can hit 200K simultaneous connections on paid plans (100 on free), which sounds like a lot until your app goes viral and you're suddenly looking at that limit thinking "shit, now what?"
The WebSocket implementation handles connections efficiently, but you're still bound by the concurrent connection limits. Unlike traditional databases that scale horizontally, Firebase's architecture requires careful data partitioning strategies when you approach these limits.
Here's what nobody tells you: the real-time sync works better than expected when it works. I've built chat apps where messages appear faster than I expected. But when things go wrong - network issues, client crashes, weird edge cases - debugging requires diving into connection state monitoring and troubleshooting guides that most developers skip.
Why Developers Actually Use It
The real-time thing isn't marketing bullshit - it actually works. I've shipped apps where:
- Chat messages sync instantly across devices (this demo shows the basics)
- Live cursors in collaborative editors work without breaking a sweat
- Game leaderboards update in real-time and players lose their minds
- Simple dashboards that need live data without the websocket headaches
The offline support actually works, unlike the nightmare of building it yourself. Firebase implements optimistic updates and conflict resolution better than most teams can build in-house. The local persistence keeps your app responsive even when connectivity sucks, and the synchronization logic handles the complex edge cases that usually break home-grown solutions.
The Gotchas Nobody Mentions
Data Structure Hell: You'll reorganize your JSON tree at least three times. That's normal. Start simple.
Bills: Monitor your usage or prepare for sticker shock. Data transfer costs add up fast with chatty apps. Here's why.
Query Limitations: You can't do complex queries. Need to filter by multiple fields? Duplicate your data. Welcome to NoSQL reality.
Security Rules: They're more confusing than they need to be until you finally get them. Budget time for this.
Connection Limits: That 200K limit hits sooner than you think if you're building something popular. Sharding is your escape hatch.
Despite these gotchas, Firebase Realtime Database still has its sweet spot. The key is understanding when its strengths outweigh the limitations.
When It Actually Makes Sense
Firebase works great for:
- MVPs where you need real-time sync fast
- Chat applications (seriously, it's perfect for this)
- Simple collaborative tools
- Mobile apps that need offline support
- Prototypes where you want to focus on features, not infrastructure
Don't use this shit for:
- Complex business logic requiring joins
- Apps with heavy analytics needs
- Anything where you need strict ACID transactions
- Traditional CRUD apps (just use Supabase or regular Postgres)