The Developer Cost Reality Check Nobody Talks About

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So I've tried hiring Rust developers at three different companies now. Each time I thought "okay, NOW I know what I'm doing." Each time I got financially fucked in new and exciting ways.

The Salary Explosion That Caught Me Off Guard

Software Developer Salary Comparison

February 2022, middle of the crypto hiring frenzy, posted a Rust position for $130K thinking that was solid money in Austin. Got exactly 7 applications in 8 weeks. The few legit candidates all demanded $160K+ base plus 0.5% equity, delivering PowerPoints about "memory safety revolution" bullshit.

Same company, same month, posted a Go backend position for $125K. 52 applications in two weeks. About 25 were actually qualified senior devs, not bootcamp grads who copied async/await from Stack Overflow.

Those PayScale averages showing Rust developers make like $112K? Complete fucking fantasy. Anyone who's actually decent at Rust gets poached by crypto companies or AI startups for way more. I know because I keep getting outbid by Coinbase offering $220K base.

Go devs are still expensive but at least they exist. Rust job postings are way up but there's maybe 8 good developers for every 100 openings. Go is more like 3-4 qualified people per opening, which makes a massive difference when you're trying to actually hire someone.

The Training Nightmare (AKA Why Senior Engineers Quit)

Trying to transition Go developers to Rust broke some of my best people. Not exaggerating.

What actually happens when you try to teach Rust to working developers:

First month using Rust 1.68.2 was absolute hell. Senior developers with 8+ years suddenly can't compile fn main() { let s = String::from("hello"); println!("{}", s.len()); } because of some moved value bullshit.

Had one guy debugging a payment service for 6 hours straight because he kept getting error[E0507]: cannot move out of borrowed content on what should've been a simple string parse. Found him at 3am, laptop still showing 47 compile errors, staring at the screen like he'd seen some shit. Turns out he needed .to_string() instead of trying to return &str from the function. Six. Fucking. Hours.

One junior dev quit after 4 months when he couldn't fix error[E0515]: cannot return reference to temporary value in our auth middleware. Left a note saying Rust's compiler was "gaslighting" him with error messages that made no sense. Honestly? Not wrong.

Eventually senior devs figure out how to make shit compile, but their code is .clone() and .unwrap() spam everywhere because screw fighting the borrow checker for 3 hours over a simple data structure. At least the damn thing builds.

If they stick with it for like 6+ months, they finally start writing decent Rust. Problem is, most don't make it that far.

I budgeted maybe $5K per developer for training - books, courses, Udemy shit, whatever. Actual cost was more like $25K when you factor in lost productivity, me spending 20 hours a week explaining why basic operations don't work, and the general "why did we do this to ourselves" depression.

Junior developers were even worse. Spent a ton of money on a couple bootcamp grads thinking they'd pick it up faster. Six months later they still couldn't understand why simple string operations don't work. Both quit complaining about lifetime parameters.

When Your Rust Dev Leaves, You're Fucked

Developer Job Market Trends

At my last company, our lead Rust dev got poached by Solana Labs in October 2023. $190K to $280K jump plus 0.8% equity. Gave his standard two weeks notice, seemed totally reasonable until we realized he was literally the only person who understood our async WebSocket connection pool and all those custom derive macros he'd written.

Took 9 goddamn months to find a replacement. Meanwhile we're paying this consultant from Berlin $375/hour just to keep our message queue from completely shitting itself. Dude would be answering 2am production alerts from his timezone, billing us minimum 30-minute increments for "quick fixes" that were usually just adding .await somewhere or changing Arc<T> to Arc<Mutex<T>>.

Cost was brutal - consultant fees, recruiting fees for specialized Rust headhunters, and the stress of running a service nobody on the team really understood.

What the Rust hiring market actually looks like:

Posted on every job board we could find. Got maybe a dozen resumes over several months. Half were obviously bullshit - people claiming 10+ years Rust experience when the language has only been stable for 8 years total.

The few real candidates either wanted absurd money for remote work ($200K+ base for mid-level), or they were actually good but wanted to work on "exciting blockchain projects" instead of our boring payment processing software.

Had one guy join and then rage-quit after a month because our code wasn't "idiomatic" enough for him. Apparently we were using too many Arc<Mutex<T>> instead of channels or some shit. Thanks for the feedback, dickhead.

Meanwhile when we needed to replace Go developers? Posted on Tuesday, hired by Friday. Rust developers are all working for crypto companies or big tech now. Hard to compete with those offers.

Go: The Language That Doesn't Make Me Want to Drink

Go hiring is wonderfully boring:

Why Go actually works for hiring:

Post a Go job on Monday, you'll have tons of qualified applications by Wednesday. Take any decent backend developer and they're shipping code in a few weeks.

Salaries are predictable - nobody's trying to poach your Go developers with 2x market rate offers. Every major city has Go developers. Hell, even smaller cities have them.

When your Go developer quits, you can replace them before they've even finished their exit interview.

Go's boring simplicity means no weird tribal knowledge. Junior developers can read senior developer code without having a mental breakdown about lifetimes and ownership. With Rust, junior developers look at generic trait bounds and immediately start updating their LinkedIn.

Never had a Go developer rage-quit because the language was "fighting them." Can't say the same about Rust - had a couple people quit in the middle of sprints because they couldn't get async lifetimes working in some WebSocket code we had.

The Real Numbers (From My Pain)

Here's roughly what I spent building teams at different companies:

Rust Team (5 developers):

  • Salaries: Had to pay way more, like $150K-$190K range because crypto companies kept outbidding us
  • Took 18 months to fully staff because people kept declining offers
  • Two developers quit during training, had to restart hiring for those positions
  • Training costs were fucking brutal - lost productivity, my time explaining basic shit, $3K in courses nobody finished
  • Total year one: $950K (and that's with positions vacant for months)

Go Team (5 developers, same timeframe):

  • Salaries: Way more reasonable, $120K-$145K range
  • Fully staffed in 4 months
  • Nobody quit during training
  • Training costs were minimal - people actually picked it up
  • Total year one: $700K

So we're talking $250K difference per year. Every goddamn year. For a web app that does the exact same thing regardless of what language runs it.

The salary gap is probably worse now with all the AI companies hiring up systems programmers.

When Rust Actually Pays For Itself (Spoiler: Rarely)

Rust makes sense in specific situations:

Choose Rust when:

  • Performance directly impacts revenue - trading systems, gaming engines, real-time stuff
  • Memory bugs are costing you more than developer salaries
  • You're already at massive scale where infrastructure costs matter more than people costs
  • You have a long runway and can afford months-long hiring processes
  • Your team already knows systems programming

Don't choose Rust because:

  • You read some blog post about how Discord saved money (you're not Discord)
  • You think it'll make hiring easier (it definitely won't)
  • Your Go app feels "slow" (fix your database queries first)
  • You want to learn something new (do that on your own time)

For most web apps and SaaS products, Go's boring efficiency beats Rust's theoretical performance advantages. Rust math only works when microsecond differences actually generate revenue.

Additional Resources and References

What It Actually Costs: Rust vs Go Reality Check

Factor

Rust Reality

Go Reality

Why This Matters

Finding Developers

3-6 months minimum

1-3 weeks typical

Rust: You'll miss deadlines waiting for hires

Salary Premium

$20-40K above Go rates

Market rate

Rust: Budget 20-30% more per developer

Learning Time

4-8 months to productivity

2-4 weeks to productivity

Rust: Plan for 6 months of low output

Team Scaling

Nearly impossible quickly

Easy, devs are everywhere

Rust: Can't scale team fast for deadlines

Junior Developer Viability

Don't even try

Works great

Go: Can hire bootcamp grads at $80K

Losing a Team Member

3-9 months to replace

1-4 weeks to replace

Rust: Single point of failure risk

Build Times

10-30 minutes on large projects

Under 1 minute

Rust: Slows down development cycle

Debugging When Shit Breaks

Need Rust expert

Any backend dev can help

Rust: Specialized knowledge required

Infrastructure Costs: Where Rust Actually Saves Money (And Where It Doesn't)

Infrastructure Cost Analysis

Cloud Pricing Comparison

Everyone talks about Rust's "50% infrastructure savings" and "zero garbage collection overhead." Most of this is marketing bullshit from people trying to justify rewriting perfectly functional software. Here's what actually happened to my AWS bill.

The Performance Reality

Yeah, Rust is faster than Go. But not by nearly as much as all those benchmarks suggest, and better performance doesn't always mean cost savings.

Last company had this options trading API handling 850K requests/second during market hours. Migration from Go 1.19.3 to Rust 1.68.2 took 8.5 months of dev hell:

  • CPU usage: 18% better on AWS c5.2xlarge instances, but we also blew $15K on consultants optimizing our async runtime during the rewrite
  • Memory usage: Dropped from 2.1GB to 1.4GB per instance, though we also ditched our garbage in-memory cache implementation
  • Latency: P99 went from 47ms to 34ms, but we also upgraded to 10Gbps networking and fixed our shitty database connection pooling, so who knows what actually made it faster

Decent improvements. But nowhere near the "2x faster" claims you hear from Rust people. More like "noticeably better if you look at the graphs closely."

AWS Bill Reality Check

Here's roughly what that migration ended up costing:

Go version (Go 1.19.3):

  • 8x c5.2xlarge instances ($0.34/hour = $1,958/month)
  • RDS PostgreSQL db.r5.2xlarge ($0.50/hour = $360/month)
  • ALB, CloudWatch, misc AWS garbage: ~$890/month
  • Total: $3,208/month

Rust version (Rust 1.68.2):

  • 6x c5.2xlarge instances: $1,468/month
  • Same RDS costs: $360/month
  • Sentry for Rust error tracking: $89/month (DataDog didn't handle Rust panics well)
  • GitHub Actions compute time tripled: +$127/month
  • Rust-specific APM tools: $143/month
  • Total: $2,187/month... wait, that's not right

Took 4 more months of optimization hell before we actually saw the promised savings. Initial Rust version was poorly written async code that used more memory than the Go version.

Wait, what the hell? We actually spent MORE after the migration when you counted everything. The compute savings got completely eaten up by longer CI builds and all the specialized monitoring tools we had to buy because normal ones don't handle Rust properly.

The infrastructure savings didn't show up until months later, after we burned another $20K on consultants to optimize our async code and unfuck our deployment process.

Where Rust Actually Saves Money

Performance Optimization Benefits

Rust's cost benefits are real in specific situations:

Memory-heavy stuff: Processing huge files (like multi-gigabyte financial data dumps) is where Go's garbage collector becomes a real problem. We'd see 5-15 second pauses during heavy allocation periods. Rust handles this smoothly.

Predictable performance: No garbage collection means no surprise CPU spikes. We could reduce our buffer capacity because performance was more consistent.

Database connections: Rust's lower memory overhead meant we needed fewer database connection pools. Since cloud providers charge per connection after certain limits, this actually saves money at scale.

Where Rust Costs More

Build infrastructure: GitHub Actions bill went way up. Newer Rust versions compile a bit faster, but large projects still need bigger build servers. Go builds are way cheaper to run.

Had one project break completely when we upgraded Rust versions - some breaking change in the async stuff. Took a few days to fix.

Deployment complexity: Rust binaries are statically linked which is nice for Docker, but production panics are absolutely fucking useless. Stack traces show 0x7f8b8c0a1234 instead of actual function names. Ended up paying $143/month for Sentry's Rust SDK just to get readable crash reports.

Operational overhead: Go panics tell you exactly what's wrong: panic: runtime error: index out of range [5] with length 3. Rust production panics look like thread 'tokio-runtime-worker' panicked at 'called Result::unwrap() on an Err value: Os { code: 13, kind: PermissionDenied, message: "Permission denied" } at some memory address that tells you absolutely nothing useful.

Spent 3 hours at 2am debugging what turned out to be a file permission issue on log rotation. Would have taken 30 seconds in Go. Ended up calling that $375/hour Berlin consultant again.

The Garbage Collection Tax Is Real

Go's garbage collector does cost money, but it's not dramatic:

  • GC pauses: 1-10ms every few seconds
  • CPU overhead: ~5-10% during collection cycles
  • Memory overhead: ~10-20% due to allocation patterns

For most applications, this translates to maybe 15-20% over-provisioning. Real cost, but not catastrophic.

Scale Matters (A Lot)

Small applications (< 1M requests/day):
Infrastructure differences are noise. Developer salaries dominate costs. Go wins easily.

Medium applications (1-50M requests/day):
This is where Rust starts paying off. Our savings hit $500-2000/month, which offsets some of the developer cost premium.

Large applications (>50M requests/day):
Real money. At this scale, 20-30% infrastructure savings means thousands per month. Plus, performance predictability becomes crucial for SLAs.

The Build Time Tax

Rust's compile times hurt more than people admit:

  • Developer productivity drops 10-15% waiting for builds
  • CI/CD costs increase 2-3x
  • Hot fixes take longer (could be 20 minutes vs 2 minutes for Go)

One startup calculated this cost them $40K annually in developer productivity and CI infrastructure. Still worth it for their use case, but it's not free.

When Infrastructure Savings Actually Matter

Rust infrastructure benefits kick in when:

  • High throughput: >10M requests/day minimum
  • Memory intensive: Processing large datasets or holding significant state
  • Latency sensitive: Sub-100ms P99 requirements where GC pauses hurt
  • Long-running: Services that stay up for months without restarts

Bottom Line on Infrastructure

For most web applications, infrastructure savings are nice but not decisive. The real money is in developer salaries and time-to-market.

If you're processing millions of requests and need consistent performance, Rust can save meaningful money. If you're building a typical CRUD app, the infrastructure differences won't cover the developer cost premium.

Don't choose Rust for infrastructure costs unless you're already at significant scale.

Technical Performance Resources

Infrastructure Cost Analysis:

Infrastructure Cost Reality: Stop Believing the Benchmarks

Application Scale

Go Monthly Cost

Rust Monthly Cost

Net Difference

Reality Check

Small (< 1M requests/day)

$500-1,500

$400-1,200

$100-300 savings

Noise level, don't choose language for this

Medium (1-10M requests/day)

$2,000-8,000

$1,500-6,000

$500-2,000 savings

Meaningful but offset by dev costs

Large (>10M requests/day)

$8,000-25,000

$6,000-18,000

$2,000-7,000 savings

Real money, worth considering

Questions People Actually Ask About Rust vs Go Costs

Q

Is Rust worth the extra money?

A

Depends what's you're building.

For most web apps and APIs? Hell no. The extra money you burn on developers completely destroys any infrastructure savings.Rust might make sense for:

  • Trading systems where microseconds literally equal money
  • Embedded systems where every byte of memory costs actual dollars
  • Massive scale services where infrastructure costs are bigger than people costs (think Netflix, not your Saa

S)

  • Systems where crashes cost more than developer salaries (medical devices, flight control systems)For typical startup shit, you'd save way more money by hiring a DBA to fix your garbage database queries than rewriting everything in Rust.
Q

How long until Go developers are productive in Rust?

A

At least 4-6 months. Anyone who tells you "2-3 weeks" either hasn't actually managed people learning Rust, or they're bullshitting.

What actually happens:

First month with Rust 1.70+ is absolutely brutal. Senior developers with 10+ years experience suddenly can't compile let mut users = Vec::new(); users.push(user) because they're trying to borrow user that's already been moved. They spend hours googling error[E0382]: borrow of moved value looking completely lost.

After 2-3 months they finally understand why String vs &str matters, but their code is still .clone() and .unwrap() spam everywhere because fuck spending 4 hours debugging Option<Result<T, E>> nested bullshit. At least .unwrap() makes the damn thing compile.

Eventually they discover Arc<Mutex<T>> and start using it for literally everything, even single-threaded code, because it shuts the compiler up.

If they stick with it for 6+ months, they finally start understanding lifetimes enough to write decent code. Big "if" though.

Had one senior developer spend three entire days on error[E0507]: cannot move out of index of Vec in our JWT token validation middleware. This is a guy who built distributed systems in C++ for 12 years. Finally walked over, added .clone() to line 47, and it compiled. He just stared at his monitor for 15 minutes, then went to lunch.

Another guy rage-quit on day 4 when he couldn't get async fn handle_request<'a>(req: &'a Request) -> impl Future lifetime annotations working in our HTTP handlers. Packed his MacBook, left his badge on my desk, stopped answering his phone. We're still paying his fucking COBRA premiums.

Q

Can we hire junior developers for Rust?

A

Don't. Just don't.

Rust needs you to understand memory management, ownership, and systems programming concepts. Junior developers struggle with this stuff in any language, and Rust's compiler doesn't cut you any slack.

I hired a couple bootcamp grads thinking they'd learn faster than senior developers who were stuck in garbage collection habits. Bad idea.

Six months later: One actually started crying during code review when I asked why our user authentication struct was Arc<Mutex<Arc<Mutex<User>>>>. Started sobbing about how "nothing makes sense" and "why can't I just store the goddamn username."

The other one kept pushing code with 47 unsafe {} blocks because "Rust won't let me return a borrowed string from HashMap lookup." His error handling was just Result::unwrap() everywhere with comments like "// fuck lifetimes, this compiles."

When builds failed with 23 error[E0502]: cannot borrow X as mutable because it is also borrowed as immutable, they'd just spray #[allow(unused)] and .clone() everywhere until it compiled. Their final push before quitting had 89 .clone() calls in a 200-line file.

Cost me a fortune in salaries, training courses they never finished, and hundreds of hours of my time explaining why Result<T, E> exists instead of just panicking on every error.

Stick to senior developers with at least 5 years who already get pointers and memory management. Even they take 4-6 months to be productive.

Q

What about the infrastructure savings everyone talks about?

A

Mostly marketing bullshit unless you're at massive scale.

Real infrastructure savings by scale:

  • Small apps: Maybe $50-200/month savings, nowhere near worth the developer cost
  • Medium apps: Could be $500-2000/month, still probably not worth it
  • Large apps: $2000-10000/month range, now it starts making sense

Those "50% cost reduction" stories come from companies processing billions of requests per day. Your typical web app won't see anything close to that.

Q

How much do Rust builds actually slow down development?

A

Builds are painfully slow as shit. Our main API service with 47 crates takes 23 minutes for a clean build on M2 MacBook Pros with 32GB RAM. Incremental builds are still 3-7 minutes when you touch anything in the shared types crate. Same exact functionality in Go? 1 minute 15 seconds clean build, 8 seconds incremental.

What this means for development:

  • Developer changes pub async fn handle_user to async fn handle_user, waits 4 minutes to see if 73 downstream functions still compile
  • GitHub Actions bills went from $89/month (Go) to $340/month (Rust) for the same team
  • Production hotfixes take 25+ minutes because you can't just go build && scp binary anymore
  • Developers start a build, grab coffee, check Reddit, work on other tickets, completely lose context on what they were debugging

Even with cargo check, sccache (when it works), and splitting code into smaller libraries, it's still pretty brutal.

Go compiles so fast you basically forget compilation exists. With Rust, you plan your bathroom breaks around build times. I had one developer who would time his lunch breaks to clean builds.

Q

What happens when a key Rust developer leaves?

A

You're screwed. Learned this one the hard way.

When our lead Rust developer left:

  • Rest of the team couldn't understand a lot of the codebase
  • Bug fixes took way longer
  • New feature development basically stopped for a couple months
  • Took months to hire a replacement and had to pay way more than originally budgeted

Go developers you can replace in weeks. Rust developers become single points of failure. Plan for that.

Q

Are there hidden costs we should know about?

A

Yeah, tons. Stuff the Rust people don't mention:

Rust hidden costs that add up:

  • Specialized monitoring tools: few hundred per month (Go's built-in profiling is free)
  • GitHub Actions with long builds: way higher compute costs
  • Emergency Rust consultants when production crashes with cryptic error messages: expensive hourly rates, minimum call times
  • Rust-specific recruiting: way more expensive because normal headhunters can't evaluate Rust skills
  • Senior developers spending months learning complex error patterns: huge productivity loss

Go hidden costs (much smaller):

  • Extra RAM for garbage collection overhead: maybe 20% infrastructure bump
  • Basic profiling tools: couple hundred per month
  • Occasional GC pauses causing timeouts: annoying but manageable
  • Replacing Go developers: quick process, normal recruiting fees

Rust costs hit you upfront and are predictable. Go costs are ongoing but way smaller.

Q

Can we start with Go and migrate to Rust later?

A

Technically yes, financially painful.

Migration costs are typically 1.5-2x the original development cost because:

  • Architectural differences around memory management
  • Error handling patterns are completely different
  • No automatic translation, requires rewriting
  • Need Rust experts to do it right

Better strategy: Build most services in Go, identify performance bottlenecks, rewrite only those specific components in Rust. Hybrid approach captures benefits without full migration pain.

Q

What about licensing and legal costs?

A

Both languages are free and open source, but consider:

Enterprise considerations:

  • Go: Backed by Google, corporate support available
  • Rust: Community-driven, fewer enterprise support options
  • Legal review: Some companies require additional review for newer languages

Most enterprises prefer Go for risk management. Rust adoption requires more legal/compliance overhead, especially in regulated industries.

Q

Bottom line: what does it actually cost to choose Rust?

A

For a 5-person backend team building a typical web application:

Year 1 total cost difference: Maybe $300-400K more for Rust (includes inevitable consultant costs)
Years 2-3: Probably $200-300K more annually for Rust (if nobody quits)
Break-even point: Could be 2-4 years IF you get infrastructure savings AND don't get hit by Rust version upgrades that break your async code

Choose Rust when:

  • Performance directly impacts revenue (trading, gaming, real-time systems)
  • Memory safety bugs cost more than developer salaries
  • You're already at massive scale
  • You have a long operational timeline

Choose Go when:

  • Building typical web applications or APIs
  • Need to ship fast and iterate quickly
  • Team scaling is important
  • Infrastructure costs are relatively small

The math is pretty simple: unless performance is critical to your business model, Go's lower total cost wins.

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