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Apple Gives Up on $3,500 Face Computers

Apple cancelled their cheaper Vision Pro variant to focus on smart glasses instead. Translation: the Vision Pro was a massive expensive failure and they're desperately copying Meta's homework.

That Vision Pro Demo Was Bullshit

Remember those polished Apple keynote demos where people effortlessly used Vision Pro for hours? Yeah, that was marketing fantasy. I demo'd one at Best Buy for maybe 20 minutes and felt like I'd been wearing a bowling ball on my face.

The thing weighs as much as a brick, gets uncomfortably warm, and makes you look like you're cosplaying Minority Report. Apple genuinely thought people would replace their MacBooks with this thing.

Sales numbers are apparently garbage - even Apple superfans passed on spending iPhone money to look ridiculous in Zoom meetings. The planned "Vision Air" was supposed to be cheaper, but Apple figured out that making a slightly less expensive version of a fundamentally flawed product doesn't work.

Meta Accidentally Won

Meta Ray-Ban smart glasses

While Apple was building their $3,500 sci-fi helmet, Meta partnered with Ray-Ban and made smart glasses that look like... glasses. They cost $300, take decent photos, and don't make you look like a cyborg.

I've seen people actually wearing them in public. Nobody ever wore a Vision Pro anywhere except Apple Stores and tech YouTube videos.

Meta figured out the obvious: people want technology that makes them look normal, not like extras from Blade Runner.

Cutting Their Losses

Shifting engineers off Vision Pro is Apple admitting they screwed up. This is the same company that cancelled AirPower when they couldn't make it work, but somehow they shipped the Vision Pro despite its obvious problems.

Maybe they finally realized that people don't want to strap computers to their heads. Shocking insight.

Playing Catch-Up to Meta

Apple's smart glasses were supposedly coming in 2028, but now they're trying to speed that up. Problem is, Meta's already shipping their second generation Ray-Bans while Apple's still in the planning stage.

By 2028, Meta will probably be on generation four or five with better features and cheaper prices. That's what happens when you waste three years building the wrong product.

Still Doubling Down on Failure

Apple's apparently still planning a Vision Pro 2 with an M5 chip. Because nothing fixes a fundamentally broken product like adding a faster processor to it.

Some FCC filings suggest hardware updates are coming, but it feels like they're just going through the motions while the real engineering talent gets moved to smart glasses.

The Privacy Card Won't Save Them

Apple will probably market their smart glasses as more private than Meta's. "We don't steal your data" is their go-to move these days. Which is fair, but Meta's glasses work right now and cost $300 instead of whatever Apple charges.

Privacy matters, but not enough to buy worse hardware for three times the price.

Bottom Line

The Vision Pro was Apple believing their own hype too much. They thought slapping an Apple logo on a $3,500 face computer would automatically make people want it.

Meta figured out the obvious play: make smart glasses that look like normal glasses. Apple spent years building sci-fi tech nobody asked for while Meta built something people actually use.

Now Apple's scrambling to catch up in a market they should have owned from the start. Classic late-stage Apple move.

Apple Admits the Vision Pro Was a $3,500 Mistake

Apple Vision Pro M2 and R1 Chips

Apple officially killed the Vision Pro on October 1st, which honestly surprised nobody who actually tried wearing that brick for more than 10 minutes. They're pivoting to smart glasses because apparently someone finally told Tim Cook that strapping a MacBook to your face isn't the future of computing.

When Even Apple's Magic Can't Fix Physics

The Vision Pro failed because it's heavy as shit and makes you look like a cyborg. I don't care how "seamlessly" it integrates with your iPhone - if wearing it gives you neck strain after 20 minutes, your product is fucked.

Apple spent years convincing themselves that ecosystem lock-in would overcome basic physics. News flash: even Apple fanboys won't pay $3,500 to wear a VR headset that feels like strapping a car battery to their face. The weight distribution was so bad that developers were reporting headaches within the first week of launch.

Meta Actually Got It Right (I Can't Believe I'm Saying This)

While Apple was busy building a $3,500 face computer that nobody wanted, Meta quietly figured out that people just want normal-looking glasses that do a few useful things. The Ray-Ban Stories actually sold well because they look like regular glasses and don't make you look like you're cosplaying Minority Report.

Meta's approach was basically "what if sunglasses could take photos and play music?" Apple's approach was "what if we replaced your entire reality with a computer screen?" Guess which one normal humans actually want to wear in public.

The Ray-Ban glasses let you take hands-free photos, get notifications, and ask basic questions without looking like a tech bro having a mental breakdown. Meanwhile, Vision Pro users looked like they were wearing a diving helmet to Starbucks.

The Technical Reality Check

Going from a VR headset to smart glasses means Apple has to solve completely different engineering problems:

Processing: From Overkill to "Oh Shit"

The Vision Pro had an M2 chip and could run full macOS apps. Smart glasses need to run for 12+ hours on a battery the size of a watch. That means offloading everything to your iPhone or the cloud, which creates latency issues and requires constant connectivity.

Good luck using AI glasses on a plane with shitty WiFi. "Sorry, I can't identify this object because you're in airplane mode" isn't going to fly.

Battery: The Impossible Problem

Everyone wants all-day battery life in glasses that don't look like safety goggles. Physics says fuck you. Even Apple's battery engineering can't magic energy density out of thin air.

The Vision Pro cheated with an external battery pack that looked like you were tethered to a medical device. Glasses need everything integrated, which means either terrible battery life or thick frames that scream "I'M WEARING COMPUTERS."

Display: Less Is... Still Hard

Instead of 4K per eye, smart glasses need tiny displays that don't blind you or drain battery. Probably some kind of micro-LED setup projected onto the lens, which is way harder than it sounds when you factor in brightness, power consumption, and making it work in sunlight.

Who Benefits from Apple's Fuckup

Apple backing out of VR means other companies get to grab market share they never could have taken from the iPhone maker:

Enterprise: Microsoft's Time to Shine

HoloLens was always better suited for enterprise anyway. Industrial workers don't care if their headset weighs 2 pounds when they're using it to service jet engines or overlay 3D models on factory equipment. Apple was never going to win there - too expensive and not ruggedized enough.

Gaming: Sony's Lucky Break

PlayStation VR2 is actually good for gaming, unlike the Vision Pro which treated games like an afterthought. Apple's exit means Sony doesn't have to compete with infinite R&D budgets and can focus on what they do best - making games not suck in VR.

Developers: Meta's Platform Victory

Unity and Meta's development tools are now the de facto standard since Apple isn't fragmenting the market anymore. Developers can focus on one platform instead of wondering if they should port their app to run on Apple's $3,500 paperweight.

Siri Glasses: Please Don't Suck This Time

Apple's betting their smart glasses success on AI, which is either brilliant or the same mistake they made with Siri for the past decade:

Siri's March 2026 Overhaul: Third Time's the Charm?

Apple's supposedly fixing Siri to actually understand what you're saying instead of just triggering random web searches. If they can pull this off, talking to your glasses might not feel like yelling at a broken voice mail system.

But let's be real - Apple has promised better Siri for years. Remember when they said Siri would get conversational in iOS 16? Yeah, that worked out great. Now they're saying March 2026 will be different. We'll see.

Privacy: The One Thing Apple Might Actually Get Right

Unlike Meta's glasses that phone home with everything you say and see, Apple's promising on-device AI processing. This could be huge for people who don't want Facebook knowing what they had for breakfast.

The catch is that local processing means worse performance and shorter battery life. But if you're paranoid about privacy (and you should be), Apple's approach beats having Mark Zuckerberg's AI analyze your daily life.

Health Data: Because Why Not?

Connecting smart glasses to Apple Watch data could actually be useful - imagine glasses that notice you're stressed and suggest breathing exercises, or detect early signs of vision problems by tracking how you focus.

But it also means wearing two always-on health monitoring devices, which feels like a lot of sensors pointed at your face and body. Some people will love it, others will feel surveilled.

Why 2026-2027? Apple's Waiting for Tech to Catch Up

Apple's not launching smart glasses until 2026-2027 because the technology needed for good smart glasses literally doesn't exist yet:

5G: Maybe Useful if Carriers Stop Sucking

5G is supposed to enable real-time cloud AI processing, but have you tried using 5G in a crowded area? It's slower than 4G half the time. Apple's betting that wireless infrastructure won't be shit by 2026, which is optimistic.

Plus cloud processing means your glasses won't work in dead zones, which defeats the purpose of wearable tech.

AI Chips: Smaller, Cooler, Less Battery-Hungry

Current AI chips run hot and drain batteries fast. Apple needs chips that can run AI models without turning your glasses into face warmers or dying after 2 hours.

The M2 in Vision Pro generates enough heat to fry an egg. Smart glasses need something that barely gets warm while running Siri all day.

Battery Tech: Still Waiting for Magic

Everyone's hyping solid-state batteries, but they're still not ready for mass production. Apple's hoping battery energy density improves enough by 2026 that they can pack all-day power into glasses-sized frames.

Current battery tech means choosing between thick frames, short battery life, or charging every few hours. None of those options make for a mainstream product.

Developer Nightmare: Making Apps for Tiny Screens

Developers are going to hate building for smart glasses because everything about mobile app design goes out the window:

UI Design: Welcome to Hell

How do you fit an app interface on a display the size of a postage stamp? iOS design patterns don't work when users can't tap, swipe, or see detailed interfaces. Voice commands and eye tracking sound cool until you realize most apps need more than "hey Siri, do the thing."

Monetization: How Do You Charge for This?

The App Store's $0.99 app model doesn't make sense for glasses that might run one app at a time. Subscription models might work, but good luck convincing users to pay monthly for a calculator app on their face.

Platform Control: Apple's Walled Garden Problem

Smart glasses need to integrate with everything - Google services, Microsoft Office, random IoT devices. Apple's usual "our way or the highway" approach might not work when glasses need to be more open than iPhones to be useful.

The $3.5 Billion Learning Experience

Killing the Vision Pro is expensive as hell, but at least Apple's learning from their mistakes:

Moving Engineers: From VR Experts to Glasses Newbies

Apple's got hundreds of engineers who spent years becoming experts at building VR headsets. Now they have to learn completely different skills for smart glasses - miniaturization instead of performance, battery optimization instead of computational power.

That's a lot of wasted expertise and expensive retraining. But better than throwing more money at a dead product.

Supply Chain Chaos

Apple signed contracts for Vision Pro components that they'll probably never use. Micro-OLED displays, M2 chips, custom sensors - all optimized for a product that's now cancelled.

Expect Apple to either eat those costs or find creative ways to use VR components in other products. Maybe the next MacBook gets a crazy good display thanks to leftover Vision Pro parts.

Spin Control: "It Wasn't a Failure, It Was Learning"

Apple's PR team is working overtime to frame the Vision Pro cancellation as "strategic pivoting" instead of "expensive mistake." They'll probably claim this was always the plan - build a premium prototype to learn, then make a mass market product.

What Happens Next: Apple's Glasses Gamble

Apple's betting everything on smart glasses being the next iPhone, which could either be genius or another expensive lesson:

The iPhone Moment That Might Not Come

Apple thinks smart glasses will be as revolutionary as the iPhone was in 2007. But smartphones replaced multiple devices (phone, iPod, camera, GPS). What do smart glasses replace? Your phone notification system? That's not exactly world-changing.

Ecosystem Lock-In 2.0

Smart glasses that only work well with iPhones could be Apple's ultimate lock-in strategy. But it only works if the glasses are actually useful, which is still a big if.

Bottom Line: Apple Finally Admits Defeat

The Vision Pro was Apple's most expensive product flop since the Newton. At least they're smart enough to cut their losses instead of throwing more money at a product nobody wants.

Smart glasses might work, or they might be another expensive experiment. But admitting the Vision Pro was wrong and pivoting quickly? That's the kind of decision-making that separates Apple from companies that ride failed products into the ground.

Now we wait to see if Apple's 2026 glasses actually solve the problems that made the Vision Pro a $3,500 paperweight.

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