Currently viewing the human version
Switch to AI version

Why I Actually Use Odin (And Why You Might Want To)

I've been writing C for over a decade, and C++ for longer than I care to admit. When I first heard about Odin, I rolled my eyes - another "better C" that would probably disappear in six months. I was wrong.

The Problem With Everything Else

Developer Debugging Code

C is great if you enjoy segfaults and spending hours debugging buffer overflows. C++ is powerful if you like deciphering compiler errors that span three screens and having to understand template metaprogramming just to use the standard library.

Rust promises memory safety but forces you to fight the borrow checker every time you want to share data between threads. Go decided garbage collection was fine for systems programming. Swift tried to be everything to everyone and ended up being nothing to most.

Then there's Odin.

What Actually Works

Ginger Bill (the guy who made it) got tired of C++ bullshit sometime in 2016 and decided to fix it. Instead of adding more features on top of decades of cruft, he started fresh with one goal: make C not suck.

The result feels like what C would be if it was designed by someone who actually has to maintain production code:

Memory management that makes sense: You want memory? Call `make()`. Done with it? Call delete(). No hidden allocations, no mystery performance hits, no fighting a borrow checker.

Dynamic arrays that work: Need a growing array? Use `[dynamic]int`. Want to add stuff? Use append(). It's not rocket science.

Error handling without exceptions: Functions return multiple values. If something fails, you get both the result and the error. Use `or_return` to bubble errors up. Clean and obvious.

The SOA Thing Actually Matters

Here's where Odin gets interesting - they built Structure of Arrays (SOA) support right into the language. Instead of having an array of structs scattered all over memory, you can flip it to struct-of-arrays with `#soa` and get actual cache performance.

I tried this on a particle system with 100k particles. Just adding #soa to the array declaration cut frame time by 40%. No code changes, no manual data layout optimization, just better defaults.

Production Reality Check

EmberGen Interface

JangaFX makes professional VFX software used by AAA game studios and movie companies. Their entire product line - EmberGen, GeoGen, LiquiGen - is written in Odin. When Bethesda and Warner Bros are using your tools in production, that's not a hobby project anymore.

Their CEO streams the development on Twitch. You can literally watch them fix bugs and add features in real time. It's either really transparent or completely insane, depending on your perspective.

The Rough Edges

Let's be honest - it's pre-1.0, which means breaking changes will occasionally ruin your weekend. The debugging experience on Linux is broken (use Windows or pray to the GDB gods). Documentation has gaps, and the package ecosystem is basically "here's some bindings to popular C libraries."

The compiler rebuilds everything every time, which is annoying for larger projects. IDE support exists but feels like 2015-era tooling. If you need enterprise support contracts, look elsewhere.

But if you're building games, simulations, or anything where you need C-level performance without C-level pain, it's worth trying. The learning curve is maybe a week if you know C.

The Technical Stuff That Actually Matters

Forget the marketing nonsense - here's what Odin gives you that makes your life easier.

Types That Don't Suck

Distinct Types That Prevent Stupid Bugs

Ever passed a user ID where you meant a product ID? Odin's `distinct` keyword fixes this:

UserId :: distinct u64
ProductId :: distinct u64

user_id := UserId(12345)
product_id := ProductId(67890)
// user_id = product_id // Compiler says \"nope\"

Zero runtime cost, but catches the kind of bug that takes two hours to find in production.

Unions That Work Like They Should

Need a value that could be one of several types? Unions in Odin actually make sense:

Result :: union {
    Success: string,
    Error: string,
}

No casting bullshit, no void pointers, no wondering what type you actually have at runtime.

The SOA Magic

Structure of Arrays Without the Pain

Data Structure Layout

Memory Layout Comparison:

  • Array of Structures (AOS): [{x,y,z}, {x,y,z}, {x,y,z}...] - scattered memory access
  • Structure of Arrays (SOA): {[x,x,x...], [y,y,y...], [z,z,z...]} - cache-friendly layout

Visual Memory Layout:

  • AOS Layout: Memory: [x1,y1,z1][x2,y2,z2][x3,y3,z3]... - data scattered
  • SOA Layout: Memory: [x1,x2,x3...][y1,y2,y3...][z1,z2,z3...] - data grouped

This is the killer feature. You know how cache misses destroy performance when you're iterating over arrays of structs? Odin fixes it:

// Normal array - data scattered everywhere
particles: [1000]Particle

// SOA array - all X coordinates together, all Y together, etc.
particles_soa: #soa[1000]Particle

Same syntax, same access patterns, but your CPU actually gets the data it needs in cache-friendly chunks. I've seen 2-3x speedups just from adding #soa to hot loops.

Array Programming That Doesn't Suck

Want to multiply two vectors? Just multiply them:

a := [3]f32{1, 2, 3}
b := [3]f32{4, 5, 6}
c := a * b + 1  // Component-wise operations, c = {5, 11, 19}

No operator overloading, no template metaprogramming bullshit, no mysterious performance characteristics. It works like you'd expect and runs fast.

Memory That Makes Sense

The Context System (Actually Useful)

Most languages either give you malloc/free or force garbage collection on you. Odin lets you plug in different allocators without rewriting everything:

context.allocator = my_arena_allocator()
data := make([]int, 1000)  // Uses your allocator
defer delete(data)         // Cleaned up how you want

Need a memory pool for game objects? Want an arena for temporary allocations? Stack allocator for recursive algorithms? Just swap the allocator. Your code doesn't change.

Performance Reality

Performance Comparison Chart

Odin runs at about 90-95% of C speed. The 5-10% overhead comes from bounds checking (which you can disable), context passing (which you can optimize away), and the compiler not exploiting undefined behavior to squeeze out that last 2%.

That trade-off is worth it. I'd rather have 95% of C's speed with memory safety than 100% of C's speed with random crashes in production.

Collections That Don't Require a PhD

Dynamic Arrays and Hash Maps

C makes you implement your own dynamic arrays and hash tables like it's 1972. Odin includes them:

numbers: [dynamic]int
append(&numbers, 1, 2, 3, 4, 5)

scores := make(map[string]int)
scores[\"Alice\"] = 95
defer delete(scores)

They work with the allocator system, so you can use arenas, pools, whatever. Just like you'd expect from a language designed this century.

Half-Precision Floats

Need `f16` for GPU work or machine learning? It's built-in. No library hunting, no weird casting:

weights: []f16 = {0.5, 0.25, 0.125}

Generics Without the Complexity

Parametric Types That Work

Need a generic stack? Here's how you do it without template metaprogramming:

Stack :: struct($T: typeid) {
    items: [dynamic]T,
}

push :: proc(stack: ^Stack($T), item: T) {
    append(&stack.items, item)
}

The $T means "compile-time parameter." No angle brackets, no SFINAE, no spending three days debugging why your template won't compile.

Reflection That's Actually Useful

Want to serialize structs automatically? Odin has reflection that doesn't require a PhD:

Foo :: struct {
    x: int    `json:\"x_field\"`,
    y: string `json:\"y_field\"`,
}

field_names := reflect.struct_field_names(Foo)

You can build JSON serializers, ORMs, whatever you need. No external code generation, no build step complexity.

C Interop That Works

Calling C Libraries

Need to use a C library? Just import it:

foreign import libc \"system:c\"
foreign libc {
    printf :: proc(format: cstring, #c_vararg args: ..any) -> c.int ---
}

No binding generators, no header parsers, no mysterious linker errors. It just works.

Included Libraries

Game Development with Odin

The compiler ships with bindings for the stuff you actually need:

You can start building games or applications immediately instead of spending a week setting up dependencies.

Actually Getting Started (And What Sucks About It)

Let me be honest about the setup process and what you're getting into.

Setup Pain Points

Platform Support

Works on Windows, Linux, and macOS. Cross-compilation is built-in, which is nice.

The catch: Windows requires Visual Studio or the MSVC toolchain. No MinGW, no clang. You need Microsoft's stuff. This means either installing the full Visual Studio (several GB) or the Build Tools (still annoying but smaller).

If you're on Linux or Mac, it's straightforward. Windows users get to deal with Microsoft's ecosystem whether they want to or not.

The Compiler Does Everything

This is actually nice - no Makefiles, no CMake, no build system hell. Just:

odin run . -out:my_program
odin build . -target:js_wasm32 -out:web_app.wasm

The compiler figures out dependencies, handles linking, does cross-compilation. One tool, no external package managers, no build script complexity.

The downside: it rebuilds everything every time. For small projects this is fine. For larger codebases, you're waiting. Incremental compilation is "planned" but not here yet.

Learning Resources

Documentation Reality

The official docs cover the language basics pretty well. The FAQ is actually useful - explains why they made certain design decisions instead of just listing features.

The package documentation exists but feels incomplete. You'll end up reading source code more often than you'd like. The examples repository is decent for getting started but doesn't cover advanced stuff.

Community

9,000+ people on Discord, which is active. The maintainer (Ginger Bill) actually responds to questions, which is rare for language creators. GitHub issues get addressed reasonably quickly.

The community is small but helpful. Everyone's still figuring things out together, so there's less "RTFM" attitude than with established languages.

Books and Tutorials

Karl Zylinski wrote a book about Odin that covers most of what you need. His intro tutorial is good for getting started. There are some game development guides floating around.

Honestly, the best way to learn is to join the Discord and ask questions while working through the examples.

Development Experience (The Real Story)

IDE Support

IDE Development Environment

The language server (OLS) works but feels basic compared to what you get with mature languages. Autocomplete works most of the time, go-to-definition sometimes works, refactoring tools don't exist.

VS Code extension support is available through the language server. IntelliJ has a plugin that's supposedly better but I haven't tried it. Vim users have syntax highlighting.

Debugging is Broken on Linux

Let me be blunt: debugging on Linux is fucked. GDB doesn't understand the debug info properly, Valgrind gives weird results. The LLVM backend generates debug info that Linux tools don't like.

On Windows, the Visual Studio debugger works fine. On Linux, you're back to printf debugging like it's 1995. This is actively being worked on but it's been "actively being worked on" for a while.

Compilation Speed

Compilation Performance Chart

Compilation Speed Reality: Odin falls between Go (fast) and C++ (slow). Faster than template-heavy C++, but slower than modern incremental compilers.

The compiler is fast for small projects and gets slower as your codebase grows because it rebuilds everything every time. No incremental compilation yet, which means you're waiting 30+ seconds for builds on larger projects.

Coming from Go or Rust with their fast incremental builds, this feels slow. Coming from C++ template hell, it feels lightning fast.

What You Get Out of the Box

Included Libraries

The compiler comes with the basics:

It's enough to build games or desktop apps without hunting for libraries. The quality varies - some bindings are solid, others feel incomplete.

Community Ecosystem

The awesome-odin list has maybe 50 projects total. Compare that to Rust's thousands of crates or npm's million packages. You're probably writing more code from scratch or wrapping C libraries yourself.

This isn't necessarily bad - less dependency hell, more understanding of what you're actually using. But if you need mature libraries for everything, look elsewhere.

Should You Use It?

Use Odin If:

You're building games, simulations, or system-level stuff and you're tired of C++ complexity. You want something that compiles fast and runs fast without fighting a borrow checker or garbage collector.

You're okay with being an early adopter. You can debug problems by reading compiler source. You don't need enterprise support.

Don't Use Odin If:

You need rock-solid tooling and mature libraries. You're building web services (just use Go). You require memory safety guarantees (use Rust). You need something that won't change between versions.

You're on Linux and depend heavily on debuggers. You're building something where enterprise support matters.

The Reality

Odin is pre-1.0 software made by one guy who streams development on Twitch. It's used in production by exactly one company (that we know of), though they're successful enough to matter.

If you can live with the limitations, it's genuinely enjoyable to use. The syntax makes sense, the compiler is helpful, and you can actually understand what your code is doing. Whether that's worth the rough edges depends on your project and pain tolerance.

Questions People Actually Ask

Q

Is Odin ready for production?

A

JangaFX built their entire business on it, so it obviously works for something. But it's pre-1.0, which means Ginger Bill might decide to change the syntax and break your code. I wouldn't bet my startup on it, but for side projects or if you can handle the occasional weekend fixing breaking changes, it's fine.The core language is pretty stable. It's the tooling and ecosystem that feel half-baked.

Q

How fast is it really?

A

Fast enough. About 90-95% of C performance in practice. The missing 5-10% comes from bounds checking and not exploiting undefined behavior for optimizations.I've replaced C++ code with Odin and saw basically no performance difference. Sometimes it's faster because the SOA stuff actually helps with cache performance. Don't expect miracles, but it's not going to be your bottleneck.

Q

Odin vs Rust - which should I choose?

A

Depends on what you want to fight. Rust makes you fight the borrow checker but guarantees memory safety. Odin makes you manage memory manually but doesn't get in your way.If you're coming from C/C++, Odin feels natural immediately. Rust requires learning a new way to think about memory. If you need thread safety guarantees, use Rust. If you want to get shit done quickly, use Odin.

Q

How are the generics?

A

They work without the C++ insanity. You mark compile-time parameters with $T and they just work. No SFINAE, no template metaprogramming, no 40-line error messages because you forgot a const.It's somewhere between C macros (too simple) and C++ templates (too complex). Gets the job done without making you want to quit programming.

Q

Is Odin object-oriented?

A

Nope, and that's a feature. No classes, no inheritance, no method dispatch complexity. You have structs and functions. If you want polymorphism, use interfaces or procedure groups.Coming from C++ or Java, this feels limiting for about a week. Then you realize how much mental overhead OOP adds and you don't miss it.

Q

How's the tooling?

A

Basic. The language server gives you autocomplete and go-to-definition when it works. VS Code syntax highlighting exists. Refactoring tools don't.If you need heavy IDE features, you'll be disappointed. If you're used to Vim and command-line builds, it's fine.

Q

Can I use it for web stuff?

A

It compiles to WebAssembly, so you can build web games or computational tools. But for normal web development? Just use JavaScript/TypeScript. Odin isn't designed for DOM manipulation and HTTP servers.

Q

Where's the package manager?

A

There isn't one, by design. Ginger Bill thinks package managers create dependency hell and security issues. You vendor dependencies manually or use what's in the compiler.This is either refreshing or annoying depending on your perspective. No left-pad incidents, but also no easy way to share code.

Q

How's error handling?

A

Functions return multiple values - the result and an error. Use or_return to bubble errors up. It's like Go's error handling but less verbose:

result, err := might_fail()
if err != nil {
    return {}, err
}
// or just: result := might_fail() or_return

No exceptions, no try/catch complexity. Either handle the error or pass it up.

Q

Good for game development?

A

Yeah, that's the sweet spot. Graphics API bindings are included, the vector math works naturally, and the SOA stuff actually helps with performance-critical game loops.JangaFX proves it works for professional graphics software. If you're making indie games or graphics demos, it's probably a good fit.

Q

How safe is the memory management?

A

Safer than C, less safe than Rust. You get bounds checking by default (can be disabled), zero initialization, and clear allocation patterns. But you can still leak memory, double-free, use-after-free if you try hard enough.It's like C with training wheels

  • most common mistakes are caught, but you can still hurt yourself.
Q

Learning curve from C/C++?

A

Maybe a week to feel comfortable, assuming you know the basics of systems programming. The syntax is familiar, the concepts are straightforward.The biggest adjustment is getting used to slices instead of pointer arithmetic and understanding the allocator system. If you know C, you'll figure it out quickly.

Q

C interop?

A

Works well. Import C libraries directly, call C functions, use C structs. The foreign function interface handles the details.Most popular C libraries already have Odin bindings included with the compiler. If not, writing your own bindings is pretty straightforward.

Q

Platform support?

A

Windows (x64), Linux (x64/ARM64), macOS (Intel/M1), WebAssembly. Cross-compilation is built-in.The Windows requirement for MSVC is annoying if you prefer MinGW, but that's the only real platform gotcha.

Q

How's the community?

A

Small but active. About 9,000 people on Discord, maybe 50 regular contributors. Everyone's still figuring things out, so there's less elitism than with established languages.Ginger Bill (the creator) is active and responsive. Issues get attention. It feels more like an open source project than a corporate product.

How Odin Stacks Up

Feature

Odin

C

C++

Rust

Zig

Go

Memory Management

Manual (explicit)

Manual

Manual/RAII

Ownership/Borrowing

Manual

Garbage Collection

Performance

~95% of C

100% (baseline)

~100% of C

~90-95% of C

~95% of C

~80% of C

Memory Safety

Runtime bounds check

None

Limited

Compile-time

Runtime checks

Runtime checks

Learning Curve

Low (C-like)

Low

High

High

Medium

Low

Compilation Speed

Medium

Fast

Slow

Medium

Fast

Very Fast

Generics

Parametric

Macros only

Templates

Traits

Comptime

Interfaces

Error Handling

Multiple returns

Error codes

Exceptions/codes

Result types

Error unions

Panic/recover

Cross Compilation

Built-in

Complex

Complex

Built-in

Built-in

Built-in

Package System

No package manager

Headers

Headers/modules

Cargo

Zig build

Go modules

Reflection

Compile & runtime

Limited

RTTI

Compile-time

Comptime

Runtime

Useful Resources (The Short List)

Related Tools & Recommendations

news
Popular choice

JetBrains AI Credits: From Unlimited to Pay-Per-Thought Bullshit

Developer favorite JetBrains just fucked over millions of coders with new AI pricing that'll drain your wallet faster than npm install

Technology News Aggregation
/news/2025-08-26/jetbrains-ai-credit-pricing-disaster
57%
news
Popular choice

Meta Slashes Android Build Times by 3x With Kotlin Buck2 Breakthrough

Facebook's engineers just cracked the holy grail of mobile development: making Kotlin builds actually fast for massive codebases

Technology News Aggregation
/news/2025-08-26/meta-kotlin-buck2-incremental-compilation
55%
news
Popular choice

Apple Accidentally Leaked iPhone 17 Launch Date (Again)

September 9, 2025 - Because Apple Can't Keep Their Own Secrets

General Technology News
/news/2025-08-24/iphone-17-launch-leak
52%
news
Popular choice

Docker Desktop Hit by Critical Container Escape Vulnerability

CVE-2025-9074 exposes host systems to complete compromise through API misconfiguration

Technology News Aggregation
/news/2025-08-25/docker-cve-2025-9074
50%
news
Popular choice

639 API Vulnerabilities Hit AI-Powered Systems in Q2 2025 - Wallarm Report

Security firm reveals 34 AI-specific API flaws as attackers target machine learning models and agent frameworks with logic-layer exploits

Technology News Aggregation
/news/2025-08-25/wallarm-api-vulnerabilities
47%
news
Popular choice

ByteDance Releases Seed-OSS-36B: Open-Source AI Challenge to DeepSeek and Alibaba

TikTok parent company enters crowded Chinese AI model market with 36-billion parameter open-source release

GitHub Copilot
/news/2025-08-22/bytedance-ai-model-release
45%
news
Popular choice

GPT-5 Is So Bad That Users Are Begging for the Old Version Back

OpenAI forced everyone to use an objectively worse model. The backlash was so brutal they had to bring back GPT-4o within days.

GitHub Copilot
/news/2025-08-22/gpt5-user-backlash
42%
news
Popular choice

VS Code 1.103 Finally Fixes the MCP Server Restart Hell

Microsoft just solved one of the most annoying problems in AI-powered development - manually restarting MCP servers every damn time

Technology News Aggregation
/news/2025-08-26/vscode-mcp-auto-start
40%
news
Popular choice

Estonian Fintech Creem Raises €1.8M to Fix AI Startup Payment Hell

Estonian fintech Creem, founded by crypto payment veterans, secures €1.8M in funding to address critical payment challenges faced by AI startups. Learn more abo

Technology News Aggregation
/news/2025-08-26/creem-ai-fintech-funding
40%
news
Popular choice

Louisiana Sues Roblox for Failing to Stop Child Predators - August 25, 2025

State attorney general claims platform's safety measures are worthless against adults hunting kids

Roblox Studio
/news/2025-08-25/roblox-lawsuit
40%
news
Popular choice

Cloudflare AI Week 2025 - New Tools to Stop Employees from Leaking Data to ChatGPT

Cloudflare Built Shadow AI Detection Because Your Devs Keep Using Unauthorized AI Tools

General Technology News
/news/2025-08-24/cloudflare-ai-week-2025
40%
news
Popular choice

HoundDog.ai Launches Privacy Scanner for AI Code: Finally, Someone Cares About Data Leaks

The industry's first privacy-by-design code scanner targets AI applications that leak sensitive data like sieves

Technology News Aggregation
/news/2025-08-24/hounddog-ai-privacy-scanner-launch
40%
news
Popular choice

Roblox Stock Jumps 5% as Wall Street Finally Gets the Kids' Game Thing - August 25, 2025

Analysts scramble to raise price targets after realizing millions of kids spending birthday money on virtual items might be good business

Roblox Studio
/news/2025-08-25/roblox-stock-surge
40%
news
Popular choice

Trump Escalates Trade War With Euro Tax Plan After Intel Deal

Trump's new Euro digital tax plan escalates trade tensions. Discover the implications of this move and the US government's 10% Intel acquisition, signaling stat

Technology News Aggregation
/news/2025-08-26/trump-digital-tax-tariffs
40%
news
Popular choice

Estonian Fintech Creem Raises €1.8M to Build "Stripe for AI Startups"

Ten-month-old company hits $1M ARR without a sales team, now wants to be the financial OS for AI-native companies

Technology News Aggregation
/news/2025-08-25/creem-fintech-ai-funding
40%
news
Popular choice

Scientists Turn Waste Into Power: Ultra-Low-Energy AI Chips Breakthrough - August 25, 2025

Korean researchers discover how to harness electron "spin loss" as energy source, achieving 3x efficiency improvement for next-generation AI semiconductors

Technology News Aggregation
/news/2025-08-25/spintronic-ai-chip-breakthrough
40%
news
Popular choice

Trump Threatens 100% Chip Tariff (With a Giant Fucking Loophole)

Donald Trump threatens a 100% chip tariff, potentially raising electronics prices. Discover the loophole and if your iPhone will cost more. Get the full impact

Technology News Aggregation
/news/2025-08-25/trump-chip-tariff-threat
40%
news
Popular choice

TeaOnHer App is Leaking Driver's Licenses Because Of Course It Is

TeaOnHer, a dating app, is leaking user data including driver's licenses. Learn about the major data breach, its impact, and what steps to take if your ID was c

Technology News Aggregation
/news/2025-08-25/teaonher-app-data-breach
40%
news
Popular choice

Google NotebookLM Goes Global: Video Overviews in 80+ Languages

Google's AI research tool just became usable for non-English speakers who've been waiting months for basic multilingual support

Technology News Aggregation
/news/2025-08-26/google-notebooklm-video-overview-expansion
40%
news
Popular choice

NVIDIA Spectrum-XGS Ethernet: Revolutionary Scale-Across Technology - August 22, 2025

Breakthrough networking infrastructure connects distributed data centers into giga-scale AI super-factories

GitHub Copilot
/news/2025-08-22/nvidia-spectrum-xgs-ethernet
40%

Recommendations combine user behavior, content similarity, research intelligence, and SEO optimization