Look, I've spent way too many hours debugging Odin compilation issues, and let me tell you something - the error messages are about as useful as a screen door on a submarine. After wrestling with this compiler for months and reading Dale Weiler's brutal review, plus countless hours on the Odin Discord getting help from other frustrated developers, here's what actually breaks and how to fix it without losing your sanity.
When the Compiler Just Fucking Dies
The worst category is when the compiler crashes and leaves you with nothing. I'm talking about those beautiful moments when you run odin build .
and get a segfault with zero explanation. Dale's review documented this perfectly - the compiler has data races in the type checker, especially on beefy machines with 32+ threads where it just implodes.
Here's what you'll actually see:
- Compiler crashes with exit code -11 (segfault) - documented on GitHub, check issue tracker for similar crashes
- Silent failures that return exit code 0 but produce no output
- LLVM backend explosions with cryptic internal errors like issue #3774
- Random "ice: internal compiler error" messages - check the official issue tracker for similar crashes
The fix that works: Compile with -thread-count:1
. Yes, you're throwing away all your CPU cores, but at least your code compiles. I've been doing this since last spring because threading is still fucked. This workaround is widely discussed in the community.
Debug Information? Good Luck With That
If you're planning to debug Odin code, lower your expectations. The debug info generation is broken in creative ways:
- GDB crashes when it tries to read Odin's debug symbols
- Valgrind doesn't work because of custom allocators and Odin's memory model
- Debug builds literally miscompile due to LLVM bugs - GitHub issues document this
- Thread debugging is impossible because Odin doesn't use pthread
What actually works: Printf debugging. Yeah, it's 2024 and we're back to print statements like it's 1995. `fmt.println()` is your best friend. I keep a separate build config just for debug prints because proper debugging tools are a pipe dream. Check the core fmt documentation for all the printf-style formatting options.
Windows: Where Dreams Go to Die
Windows compilation is its own special hell. You need Visual Studio Build Tools, but not just any version - it has to be the exact right components or everything breaks in mysterious ways:
The actual requirements (not what the docs say):
- Visual Studio Build Tools 2022 (2019 sometimes works, 2017 doesn't)
- Windows 10 SDK (latest version)
- MSVC v143 compiler toolset
- CMake tools (even though we're not using CMake, LLVM needs it)
Common Windows fuckups:
LINK : fatal error LNK1104: cannot open file 'kernel32.lib'
- your SDK is wrongerror: unable to find a suitable MSVC installation
- PATH is fucked- Compiler can't find MSVC even when it's installed - restart your terminal
The fix that actually works: Use the x64 Native Tools Command Prompt. Don't fight it, just use Microsoft's magic terminal that sets up the environment correctly.
Memory Allocation Confusion
Odin's make
/delete
vs new
/free
distinction trips up everyone. This confusion is documented but the compiler error messages don't help:
Common mistakes I've made:
// This compiles but leaks memory
data := make([]int, 100)
free(data) // WRONG: should be delete(data)
// This crashes at runtime
data := new([100]int)
delete(data) // WRONG: should be free(data)
The rule that actually matters: Arrays and slices use make
/delete
. Single allocations use new
/free
. The compiler won't catch this, your program will just crash later.
The Build System That Isn't
Unlike every other modern language, Odin doesn't have incremental compilation. Every build is a clean build. Every. Single. Time. This means:
- Large projects take forever to compile
- You can't use external build systems easily
- No incremental compilation means slow iteration
- Package dependencies are a nightmare
Workaround: Split your code into smaller packages and compile them separately. It's not great, but it's better than waiting 30 seconds for every compile.