The Reality of Building Shopify Apps

Look, I'm not going to sugarcoat this shit. Building Shopify apps is hard. Really fucking hard. But it's also one of the few ways left to build a real software business without raising millions in VC money.

Started building this inventory thing back in 2022. Took me forever because I kept adding features nobody wanted. Then Shopify's review process ate another few months - they're picky as hell about the dumbest stuff. First month I made like 120 bucks or something. Not great.

But that app now makes decent money. Second one was a total shitshow - wasted months on something nobody cared about. Current project is doing better, but it took forever to get there.

Why merchants actually buy apps: They're drowning in operational bullshit. I realized this after talking to 200+ store owners. They don't want "revolutionary solutions" - they want their daily headaches to disappear. My successful apps solve boring problems: duplicate order detection, automated refund processing, and inventory alerts that actually work.

What Actually Gets Downloaded

The app store is crowded as hell - something like 12,000 apps all fighting for attention. But merchants don't install random shit. They only care about stuff that solves actual problems.

Spent way too much time stalking my competition. Turns out merchants only install apps when their current setup is broken. My inventory thing started getting traction when Shopify's built-in inventory system started acting up - suddenly everyone needed a fix.

Categories that make money: Email marketing, reviews, inventory, shipping. Basic boring stuff. I wasted months building some social media scheduler thing that nobody wanted. Meanwhile the simple inventory alerts app actually gets used because it fixes something that's genuinely annoying.

The Technical Reality (That Documentation Won't Tell You)

Shopify's API documentation looks great until you actually try to use it. OAuth 2.0 setup? Should take 10 minutes. Took me 3 days because their sandbox environment behaves differently than production. GraphQL queries? Beautiful in theory, but you'll hit rate limits in ways that make no fucking sense.

Here's what actually breaks in production: Shopify webhooks are about as reliable as a chocolate teapot. They fail for no reason, retry at random intervals, and error messages tell you nothing useful. I spent 2 weeks debugging webhook failures only to discover Shopify's servers were randomly timing out on 200ms responses. Shopify webhooks are uniquely fucked - they fail in ways other platforms don't.

Had one app that kept crashing at weird hours for like a month - always between 2-4 AM PST, which I figured out later was when Shopify does their maintenance window. Took me forever to connect those dots because who the hell expects maintenance at random times without notifications? Error logs just showed ECONNREFUSED and nothing else useful.

Rate limiting bullshit: Their point system is designed to screw you over. Simple queries eat up way more points than documented. Found this out when processing like 30 products and suddenly everything stopped working with 429 Too Many Requests. Turns out a basic product query in API version 2024-01 burns through 45 points instead of the documented 5. Learned this the hard way when my inventory sync brought down a client's store for 2 hours.

The Money Talk (Real Numbers)

Skip the bullshit success stories. Apps that work make money, ones that don't get deleted.

Pricing took me forever to figure out. Started too cheap because I thought more people would sign up. Wrong. Cheap stuff looks like garbage to business owners. Had to raise prices to get taken seriously.

Most apps that actually work charge 50-100 bucks a month. Free plans just attract people who want everything for nothing and complain constantly.

Shopify's cut: They take nothing until you hit a million in revenue, then 15%. Honestly not terrible compared to other platforms.

The App Review Hell

App review process is brutal. They'll reject you for the stupidest reasons. Like buttons being slightly too close together. Or using the wrong shade of blue.

Built for Shopify is even worse - they reject most apps because they're looking for any excuse to say no. But if you somehow get approved, you get way more visibility.

Takes forever to get approved. Plan on months of back and forth with reviewers who seem to make up new rules as they go.

Why Most Apps Fail

Most apps fail because they suck. Either they solve problems that don't exist, or they're too complicated, or they break constantly.

Being first matters more than being best. The successful apps got in early when there was less competition.

Most developers never make any real money from this. A few do really well, most make nothing. It's winner-take-all.

Bottom line: Apps can work if you solve real problems and don't give up when Shopify's review process tries to break your spirit. But it's not easy money by any means.

Platform Reality Check: Where You Actually Want to Build

Platform

Shopify Apps

WooCommerce Extensions

Magento Marketplace

BigCommerce App Store

Total Apps

12,000+ apps

6,000+ extensions

4,500+ extensions

800+ apps

Revenue Model

85% to devs (15% to Shopify)

100% to devs (no platform cut)

70-85% to devs

70-80% to devs

Commission on First $1M

0% (fucking amazing)

N/A (self-hosted)

15-30% (ouch)

20-30% (meh)

Average App Price

$58/month

$50-200 one-time

$100-500 one-time

$45/month

Developer Frustration Level

High (review hell)

Low (anything goes)

Extreme (enterprise bullshit)

Medium (smaller market)

Integration Complexity

Medium (looks easy until webhooks fail at 3am)

Easy (just WordPress)

Hell (good luck debugging enterprise XML)

Medium (REST APIs work)

Review Process

6-12 weeks (prepare to suffer)

None (upload and pray)

4-12 weeks (Adobe bureaucracy)

1-4 weeks (reasonable)

Quality Control

Nazi-level strict

Wild west

Enterprise theater

Actually decent

Market Reality

Merchants have money

Cheapskates and hobbyists

Enterprise with budgets

Sweet spot mid-market

What Building Apps Actually Looks Like (The Parts They Don't Tell You)

Skip the "lifecycle methodology" bullshit. Here's what actually happens when you try to build a Shopify app that makes money.

Month 1-3: The Idea That Seems Brilliant

You think you've found the perfect problem to solve. Maybe you noticed merchants complaining about something in Reddit comments. Maybe you experienced it yourself. I thought inventory management was "too complicated" - genius insight, right?

Reality check: Spent 3 months building features merchants never asked for. Added barcode scanning, automatic reorder points, supplier integration. Know what they actually wanted? A simple alert when something goes out of stock. That's it. Should take 6-12 weeks if you don't add stupid shit nobody wants.

Month 4-6: Building the Wrong Thing Really Well

My first app had 47 features. Could generate reports in 12 formats. Had a mobile app. Integration with 8 different suppliers. Took 6 months to build.

What merchants actually used: The out-of-stock-alert. That's it. 46 features wasted because I didn't talk to real users.

Learn this early: Build the dumbest possible version first. My successful apps started as single-feature tools. Add complexity only when merchants beg for it. Everyone says start simple but developers ignore this and overbuild anyway.

Month 7-10: The Review Gauntlet

Submitted my beautiful, over-engineered app. Got rejected because:

  • Loading spinner was 2px off-center
  • Error messages didn't match Shopify's tone of voice
  • Missing accessibility features I'd never heard of

Common rejections: security headers wrong, UI doesn't match their design system, OAuth flow breaks in edge cases. The checklist exists but reviewers find new shit to complain about anyway.

Three rounds of rejections later: Finally approved. By then, two competitors had launched simpler apps and captured the market. Speed matters more than perfection. The rejection that broke me? "App icon doesn't properly follow our 128x128 pixel requirement." It was 127x127 pixels. One fucking pixel cost me 3 weeks.

Month 11-18: The Grind Nobody Talks About

App is live. Crickets. Zero installs for the first week. Then 3 installs, 2 uninstalls. Support tickets about bugs you never imagined. Merchants asking for features that would take months to build.

The customer support nightmare:

  • "Why doesn't this work with my dropshipping app?" (because dropshipping apps lie about inventory and return null instead of actual stock counts)
  • "Can you add Klaviyo integration?" (sure, that's only 2 weeks of work and their API docs are garbage)
  • "This broke my theme" (no it didn't, your theme is from 2019 and conflicts with modern JavaScript)
  • "I'm getting error code EADDRINUSE when I try to install" (that's not even a Shopify error, that's your server configuration)

Most developers underestimate support load. Merchants expect instant answers to everything. I use basic ticket system to manage complaints, but expect 20+ hours weekly once you hit 100+ installs.

Breaking point: Month 14, ready to quit. App making $340/month, support taking 20 hours/week. Thinking about getting a real job. App development isn't the neat process documentation suggests - it's 80% debugging and customer support.

Month 19-24: The Turnaround (If You're Lucky)

Something clicked. Maybe fixed a critical bug. Maybe added one feature merchants actually wanted. Maybe just got better at writing app descriptions.

My breakthrough: Added Slack notifications to inventory alerts. Took 3 days to build. Doubled my install rate because store managers live in Slack.

The Business Reality: Year 2 and Beyond

By month 20: $2,100/month revenue. Still working 30 hours/week on support and updates.

By month 30: $4,200/month. Hired a contractor for support. Finally making decent money per hour.

The unsexy truth: Successful apps aren't revolutionary. They're boring tools that solve annoying problems reliably. My inventory app doesn't have AI or machine learning. It sends emails when shit runs out. Merchants pay $39/month for that reliability.

What kills most apps:

  • Solving problems that don't exist
  • Adding features instead of fixing core issues
  • Ignoring customer support (bad reviews kill apps instantly)
  • Competing with Shopify directly (they'll build your feature and destroy you)

What works:

  • Start stupid simple (CLI scaffolding helps avoid bloat)
  • Talk to merchants constantly (forums are goldmines for real problems)
  • Fix bugs faster than you add features (prevents review rejection loops)
  • Charge real money from day one (managed pricing simplifies billing)

The app development "lifecycle" isn't a neat process. It's 2 years of failing, learning, and grinding until you accidentally build something merchants want to pay for.

Questions Real Developers Ask Me

Q

How much money can you actually make?

A

Most developers make jack shit. A few lucky bastards make bank. The "averages" are meaningless because the distribution is so skewed.First year I lost money. Second year broke even. Third year started making decent money. But most people quit before they get there.

Q

What's Shopify's cut?

A

Nothing until you hit a million, then 15%. Sounds good but getting to a million is hard as hell. Most people worry about commission before they've made their first hundred bucks.

Q

How long does app review actually take?

A

Forever. Plan on months of rejections for stupid reasons. They'll reject you, you'll fix it, then they'll find something else to complain about.Built for Shopify rejects most apps but gives you better placement if you somehow get through.

Q

What apps actually make money?

A

Basic stuff that solves actual problems. Email marketing, reviews, inventory, order processing. The unglamorous things that businesses actually need.Don't build social media schedulers or AI chatbots or "growth hacking" tools. Merchants have seen that crap before and know it doesn't work.

Q

Do merchants actually pay for apps?

A

The good ones do. Free plans just attract time wasters who complain constantly. Charge real money from the start.

Q

What tech stack should I use?

A

Use whatever you know well, but here's what works:

  • Node.js + React: Most popular, lots of examples
  • Ruby on Rails: Shopify's original choice, still solid
  • PHP: Plenty of tutorials, cheap hosting

I used Python at first because that's what I knew. Bad idea - spent forever dealing with deployment crap. Switched to Node.js and everything worked way better. Don't get fancy with the tech stack.

Q

Why do Shopify webhooks suck so much?

A

Because Shopify's webhook system is garbage. They fail randomly, time out for no reason, and error messages tell you nothing.Build your handlers to handle duplicate events or you'll get angry messages from merchants when stuff breaks at random times. I learned this when one webhook fired 47 times in 3 minutes and created 47 duplicate orders. Customer was not happy. Now I check for X-Shopify-Webhook-Id on every request like a paranoid motherfucker.

Q

How do I debug this API without losing my sanity?

A

Copy this and thank me later:

// Log every API call - you'll need this
const response = await shopify.graphql(query);
console.log('API Call:', query, response);

// Also log the fucking point usage or you'll go insane
console.log('Points used:', response.extensions.cost.actualQueryCost);

The GraphQL playground is useless - test everything in your actual app. Rate limiting in production is way more aggressive than they document. Cache everything or you'll hit limits doing basic stuff. Learned this when my product sync killed itself after 47 queries because I was fetching metafields like an idiot.

Q

Can I build a successful Shopify app as a solo developer?

A

Maybe. It's hard but not impossible. Most solo developers focus on one app instead of building a bunch of mediocre ones. If you get to the point where you're making decent money, you'll probably need to hire someone for customer support because that stuff will eat your entire day.

Q

What happens if Shopify changes their platform or APIs?

A

They change stuff constantly and give you about a year to update or your app breaks. You have to stay on top of their changelog or you'll get surprised when something stops working.Found this out when API version 2023-10 got deprecated and my webhook handlers started returning 422 Unprocessable Entity errors with no explanation. Took me a day to figure out they changed the webhook payload format for order updates. Fun times.

Q

How important are app reviews and ratings for success?

A

Super important. Bad reviews will kill your app. Good reviews help people find it. Most of your time goes into keeping customers happy enough to not leave terrible reviews.

Q

What's the best way to research app ideas before building?

A

Talk to actual merchants. Read reviews of existing apps to see what people complain about. Find problems that suck but don't have good solutions yet. When you see merchants saying "I wish there was an app that..."

  • that's your opportunity.

Resources That Don't Suck (Unlike Most Shopify Docs)

Related Tools & Recommendations

integration
Similar content

Claude API, Shopify, & React: Full-Stack Ecommerce Automation Guide

Navigate the complexities of integrating Claude API with Shopify and React for ecommerce automation. Learn real-world architecture, authentication solutions, an

Claude API
/integration/claude-api-shopify-react/full-stack-ecommerce-automation
100%
integration
Recommended

Claude API Code Execution Integration - Advanced Tools Guide

Build production-ready applications with Claude's code execution and file processing tools

Claude API
/integration/claude-api-nodejs-express/advanced-tools-integration
83%
news
Recommended

Arc Users Are Losing Their Shit Over Atlassian Buyout

"RIP Arc" trends on Twitter as developers mourn their favorite browser's corporate death

Arc Browser
/news/2025-09-05/arc-browser-community-reaction
62%
howto
Recommended

Debug React Error Boundaries That Actually Fail in Production

Error boundaries work great in dev, then production happens and users see blank screens while your logs show nothing useful.

react
/howto/react-error-boundary-production-debugging/debugging-production-issues
62%
integration
Recommended

Build Trading Bots That Actually Work - IB API Integration That Won't Ruin Your Weekend

TWS Socket API vs REST API - Which One Won't Break at 3AM

Interactive Brokers API
/integration/interactive-brokers-nodejs/overview
62%
integration
Recommended

Redis + Node.js Integration Guide

depends on Redis

Redis
/integration/redis-nodejs/nodejs-integration-guide
62%
tool
Similar content

Shopify CLI Production Deployment Guide: Fix Failed Deploys

Everything breaks when you go from shopify app dev to production. Here's what actually works after 15 failed deployments and 3 production outages.

Shopify CLI
/tool/shopify-cli/production-deployment-guide
59%
tool
Similar content

Shopify Developer Platform: APIs, Tools & Building E-commerce Apps

Build e-commerce apps that actually work with Shopify's APIs - when they're not changing the API version on you

Shopify Developer Platform
/tool/shopify-developer-platform/overview
56%
tool
Recommended

Shopify Polaris - Stop Building the Same Components Over and Over

integrates with Shopify Polaris

Shopify Polaris
/tool/shopify-polaris/overview
52%
tool
Similar content

Shopify Partner Dashboard: Your Guide to Features & Management

The interface every Shopify dev/agency deals with daily - decent but clunky

Shopify Partner Dashboard
/tool/shopify-partner-dashboard/overview
51%
review
Recommended

GitHub Copilot vs Cursor: Which One Pisses You Off Less?

I've been coding with both for 3 months. Here's which one actually helps vs just getting in the way.

GitHub Copilot
/review/github-copilot-vs-cursor/comprehensive-evaluation
51%
pricing
Recommended

GitHub Copilot Enterprise Pricing - What It Actually Costs

GitHub's pricing page says $39/month. What they don't tell you is you're actually paying $60.

GitHub Copilot Enterprise
/pricing/github-copilot-enterprise-vs-competitors/enterprise-cost-calculator
51%
tool
Recommended

GitHub - Where Developers Actually Keep Their Code

Microsoft's $7.5 billion code bucket that somehow doesn't completely suck

GitHub
/tool/github/overview
51%
pricing
Recommended

What These Ecommerce Platforms Will Actually Cost You (Spoiler: Way More Than They Say)

Shopify Plus vs BigCommerce vs Adobe Commerce - The Numbers Your Sales Rep Won't Tell You

Shopify Plus
/pricing/shopify-plus-bigcommerce-magento/enterprise-total-cost-analysis
49%
integration
Recommended

SvelteKit + TypeScript + Tailwind: What I Learned Building 3 Production Apps

The stack that actually doesn't make you want to throw your laptop out the window

Svelte
/integration/svelte-sveltekit-tailwind-typescript/full-stack-architecture-guide
47%
troubleshoot
Recommended

TypeScript Module Resolution Broke Our Production Deploy. Here's How We Fixed It.

Stop wasting hours on "Cannot find module" errors when everything looks fine

TypeScript
/troubleshoot/typescript-module-resolution-error/module-resolution-errors
47%
tool
Recommended

TypeScript Builds Are Slow as Hell - Here's How to Make Them Less Terrible

Practical performance fixes that actually work in production, not marketing bullshit

TypeScript Compiler
/tool/typescript/performance-optimization-guide
47%
integration
Recommended

Stop Making Users Refresh to See Their Subscription Status

Real-time sync between Supabase, Next.js, and Stripe webhooks - because watching users spam F5 wondering if their payment worked is brutal

Supabase
/integration/supabase-nextjs-stripe-payment-flow/realtime-subscription-sync
44%
compare
Recommended

Python vs JavaScript vs Go vs Rust - Production Reality Check

What Actually Happens When You Ship Code With These Languages

go
/compare/python-javascript-go-rust/production-reality-check
42%
tool
Recommended

GraphQL - Query Language That Doesn't Suck

Get exactly the data you need without 15 API calls and 90% useless JSON

GraphQL
/tool/graphql/overview
38%

Recommendations combine user behavior, content similarity, research intelligence, and SEO optimization