What Actually Breaks First (Real Production Experience)

Aspect

Rust

Go

Zig

C++

First Thing That Kills You

Borrow checker prevents compilation

GC pause spikes during load

Segfault from wrong allocator

Use-after-free in prod

Onboarding Time

3-6 months to productivity

2 weeks

1 month if you know C

6+ months

Debug Time for Memory Issues

0 (won't compile)

30 min (good stack traces)

3 hours (manual debugging)

6 hours (GDB + prayer)

Clean Build Time

15 minutes

30 seconds

2 minutes

45 minutes

What Breaks During Updates

Dependency version conflicts

Almost nothing

Language syntax

ABI compatibility hell

Memory Usage Shot Up to Like 30-Something GB

Probably a logic bug, memory is predictable

Check for GC thrashing or leak

You fucked up allocator cleanup

Good luck, could be anywhere

Latency P99 Hit 500ms+

Check algorithmic complexity

GC pause, tune GOGC

Wrong allocator choice

Cache miss or memory fragmentation

Random Crashes

Doesn't happen (unsafe blocks only)

Check race conditions

Segfault, bring coffee

Segfault, bring more coffee

Junior Dev Debugging This

Can't introduce memory bugs

Race detector + stack traces

Will learn the hard way

Will quit

Time to Fix

2 hours (logic bugs)

1 hour (good tooling)

4 hours (manual detective work)

8 hours (if you're lucky)

Finding Developers

Hard, they want north of 180k

Easy, reasonable rates

Impossible, write job posting for C devs

Hard, good ones cost like 200k+

Onboarding Junior Devs

6 months, lots of mentoring

2 weeks, they're productive

Don't even try

1+ year if they survive

Code Review Overhead

Minimal (compiler prevents shit)

Low (simple language)

High (memory safety checks)

Extremely high (everything is dangerous)

Technical Debt Accumulation

Slow (refactoring is safe)

Moderate (good tooling helps)

Fast (manual memory management)

Exponential (legacy compatibility)

Project Maintenance Cost

Low after initial learning

Very low

Moderate (dependency on you)

High (complex build systems)

The Reality Check: What Each Language Actually Does to You

Rust: The Borrow Checker Will Make You Question Your Life Choices

Look, I've been fighting the Rust borrow checker for three years now. First month? I wanted to throw my laptop out the window. Every compile attempt was met with error messages like "cannot borrow data as mutable because it is also borrowed as immutable" while I'm just trying to update a fucking hash map.

The borrow checker has three rules that sound simple on paper:

  • Each value has exactly one owner
  • Only one mutable reference OR multiple immutable references at any time
  • References must always be valid

In practice? You'll spend your first few months adding .clone() everywhere just to make the damn thing compile. I've seen senior C++ developers with 15 years experience reduced to tears by Rust's ownership system. The learning curve is brutal, but there's a method to the madness.

Links to docs: https://doc.rust-lang.org/book/ch04-02-references-and-borrowing.html

But here's the thing - once it clicks (and it takes 3-6 months), you realize you can't go back. I haven't had a segfault, use-after-free, or data race in Rust code. Ever. When Discord switched from Go and saw 10x performance gains, it wasn't magic - it was eliminating GC pauses and lock contention that had been killing their latency.

The compile times though? Jesus. 15 minutes for a clean build is normal for medium-sized projects. Your feedback loop goes from seconds to coffee breaks.

Go: It Just Works (Until It Doesn't)

Go is the language I reach for when I need to ship something yesterday. The garbage collector handles memory for you, and most of the time it's invisible. The newer GC versions are actually pretty solid - sub-millisecond pauses in the best case, which sounds great until you realize even 100 microseconds can kill you in high-frequency trading.

Here's the thing about Go's GC - those sub-millisecond "typical" pause times become 50ms tail latencies when shit hits the fan. I've seen GC pauses during heavy allocation periods that took down production systems. The memory overhead is real too - your Go service will typically use 2-3x more RAM than the equivalent Rust version.

But the developer experience? Chef's kiss. I can onboard a junior developer in two weeks instead of six months. The race detector actually catches bugs during development instead of letting them hide until they fuck you over in production. Error handling is verbose as hell (if err != nil everywhere) but at least you know exactly where things can fail.

The standard library is fantastic. HTTP server, JSON parsing, crypto - it's all there and it all works without pulling in 47 npm packages.

Zig: Here's a Loaded Gun, Good Luck

Zig gives you a loaded gun and a manual. The allocator system is actually brilliant - instead of hidden malloc/free calls everywhere, you explicitly pass allocators around. Want to test memory usage? Mock allocator. Want to debug leaks? Debug allocator. Want blazing fast allocation for a specific pattern? Custom allocator.

I spent two weeks tracking down a memory leak in C++ once - turned out some asshole was calling new without delete in a constructor exception path. The same bug in Zig? The debug allocator spits out "Memory leak detected: test.zig:47:12" with a nice stack trace. It's like having a built-in memory profiler that actually gives a shit about helping you.

But (and this is a big but), Zig is still version 0.15.1. I've had builds break three times this year from language changes. The documentation has holes you can drive a truck through. The ecosystem is basically nonexistent - you're writing your own HTTP client, JSON parser, everything.

I love Zig's philosophy, but using it in production right now is career suicide unless you enjoy explaining to your boss why the deployment failed because the language changed again.

C++: 50 Ways to Shoot Yourself in the Foot

C++ is like that Swiss Army knife with 47 tools where 46 of them will cut you if you're not careful. I've been writing C++ for 10 years and I still occasionally segfault because I mixed up std::shared_ptr and std::unique_ptr with std::make_shared and get().

The C++26 standard is trying to fix things with contracts and static reflection, but here's the problem: you still have 40 years of dangerous APIs sitting right there. new and delete still exist. Raw pointers still exist. malloc and free still work. And some legacy library you depend on definitely uses them.

Modern C++ with RAII and smart pointers can be memory safe - in theory. In practice, you'll inevitably interface with some C library that hands you a raw pointer and expects you to call free() on it. Or you'll work on a legacy codebase where half the code is pre-C++11 and uses raw new everywhere.

Microsoft found that 70% of their security vulnerabilities come from memory safety issues in C/C++. That's not because Microsoft engineers are bad - it's because C++ makes it easy to make mistakes that don't show up until production.

The Ecosystem Reality Check

Rust's ecosystem is surprisingly mature for a language from 2015. Cargo is hands down the best package manager I've used - cargo add, cargo build, cargo test, it all just works. The 100,000+ crates on crates.io are mostly high quality because the compiler prevents you from publishing memory-unsafe garbage.

But here's what they don't tell you: dependency hell is real. One update can cascade into 47 crate updates and suddenly your build is broken because some transitive dependency decided to rewrite their API. I've spent entire days just getting dependencies to play nice together.

Go's ecosystem is beautiful in its simplicity. The standard library does 80% of what you need. HTTP server, JSON, crypto, networking - it's all there and it doesn't change. Go's compatibility promise means my 2015 Go code still compiles and runs today. Try that with Node.js.

The downside? When you need something outside the standard library, the options are often limited. Want a good ORM? Good luck. The Go community seems allergic to complex abstractions, which is both a blessing and a curse.

Zig's ecosystem is basically nonexistent. You want an HTTP client? Write your own. JSON parser? Roll your dice. The cross-compilation is incredible though - building for ARM from x86 actually works, unlike the C++ nightmare of cross-compilation.

C++'s ecosystem is a 40-year archaeological dig. vcpkg and Conan help, but I've still spent entire weeks just trying to get Boost to link properly on Windows. The upcoming package manager might help, but I've heard that song before.

The memory management choice doesn't just affect performance - it fundamentally shapes how you hire, how fast you ship, and whether you'll be debugging memory corruption when you should be sleeping.

The Unfiltered Developer Experience

Reality Check

Rust

Go

Zig

C++

Fighting the Compiler

40% of initial dev time

Almost never

Occasionally (allocator errors)

Constantly (template errors)

Waiting for Builds

Enough time for coffee runs

Barely notice

Quick sip

Lunch break

"It Compiled, Ship It" Confidence

95% (if it compiles, it works)

80% (need good tests)

60% (pray to memory gods)

20% (anything could happen)

Refactoring Fear Level

Low (compiler catches breaks)

Low (simple, explicit)

High (manual memory checks)

Extreme (change one thing, break five)

Stack Overflow Searches per Day

3 (ownership patterns)

1 (library questions)

8 (how do I do X in Zig?)

15 (template metaprogramming hell)

The Ecosystem Reality: What Actually Matters When You're Building Shit

Package Management: The Thing That Actually Makes or Breaks Projects

Forget performance benchmarks. The ecosystem is what determines whether you ship on time or spend 6 months reinventing the wheel.

Rust's Cargo is probably the best package manager I've ever used. 100,000+ crates and most of them actually work because the compiler prevents people from publishing garbage. When something doesn't compile, you know immediately.

The dependency resolution is solid - no more "package A needs version 1.2 but package B needs version 1.3" hell that plagues other ecosystems. tokio and serde are basically part of the standard library at this point.

But here's the downside: update one dependency and suddenly 47 other packages need updates. I've spent entire days resolving dependency conflicts that should have been automatic.

Go's philosophy is "batteries included" and it shows. Need HTTP/2? It's there. Crypto? Built-in. JSON? Standard library. You can build most web services without pulling in any external dependencies.

The module system works but it's boring - which is exactly what you want. No complex dependency resolution, no version conflicts, no surprises. Code I wrote in 2012 still compiles today unchanged. Try that with Node.js or Python.

This boring-ass approach means Go doesn't have the latest shiny framework, but it also means your code doesn't break every 6 months when the ecosystem decides to rewrite itself.

Zig's ecosystem is basically nonexistent. The build system is clever - you write build logic in Zig instead of dealing with CMake hell. Cross-compilation actually works, which is more than I can say for most languages.

But everything else? You're on your own. Need an HTTP client? Write it yourself. JSON parser? Good luck. Database driver? Maybe there's a C library you can wrap.

The C integration is excellent, so you can use existing C libraries, but now you're back to manual memory management and the safety of 1970s programming.

C++'s ecosystem is a 40-year archaeological dig. There are libraries for everything, but finding them, building them, and getting them to work together is a full-time job.

Conan and vcpkg help, but I've still spent entire weeks trying to get Boost to link properly on Windows. Every project has its own build system - CMake, autotools, SCons, or some custom nightmare from 1995.

The promised "standard package manager" has been "coming soon" for about 10 years. I'll believe it when I see it.

Who's Actually Using This Shit in Production

Go owns cloud infrastructure. Kubernetes, Docker, Prometheus, Terraform - the entire cloud-native stack runs on Go. Google, Uber, Netflix - they all bet their infrastructure on Go's reliability and developer productivity. 96% of enterprises have adopted Kubernetes, which means they're running Go in production whether they realize it or not.

Rust is winning systems programming. Microsoft is rewriting kernel components in Rust. Cloudflare rebuilt their DNS infrastructure for 3x better performance. Facebook replaced Mercurial with a Rust version. When safety matters more than shipping fast, Rust is taking over.

Zig has early adopters who like the explicit control and cross-compilation, but production use is basically zero outside of a few brave startups. Wait for 1.0.

C++ still dominates high-performance computing and legacy systems because, well, legacy momentum is powerful and rewriting 20-year-old codebases is expensive.

Will This Language Still Exist in 10 Years?

Rust is backed by Microsoft, Google, Amazon, and Meta so yeah, it's not going anywhere. The Rust Foundation provides governance and the ecosystem keeps growing. Risk: the language might become too complex as they keep adding features.

Go is Google's baby and Google uses it for everything. The conservative design and backward compatibility promise means it won't break your code, but it also means Go won't get exciting new features. Boring but reliable.

Zig's future depends on Andrew Kelley not getting hit by a bus. It's volunteer-driven, pre-1.0, and has no corporate backing. Could be the next big thing or could disappear tomorrow.

C++ will outlive us all. It's standardized by ISO, has 40 years of legacy code, and moves too slowly to die. You'll probably be debugging C++ memory leaks in 2050.

The Bottom Line: Pick Based on Your Constraints, Not Your Ideals

New project? Go if you want to ship fast and hire easily. Rust if memory safety is worth the learning curve and hiring premium.

Legacy system? C++ has the best C interoperability. Rust's bindgen works for gradual migration. Go's cgo exists but it's slow and painful.

Specific domain? Embedded systems need Rust or C++ (Zig when it hits 1.0). Web services are perfect for Go. High-performance computing still belongs to C++.

Stop overthinking the language choice. The ecosystem, team, and timeline matter more than whether you can squeeze out an extra 10% performance or prevent theoretical memory bugs that might never happen in practice.

Questions I Actually Get Asked (And My Honest Answers)

Q

Which fucking language should I actually use?

A

Stop asking this question. The answer depends on whether you want to ship software or write perfect code:

  • Rust if you enjoy pain for the first 6 months but want to sleep well after that. Also if your service crashing costs you millions.
  • Go if you want to ship tomorrow and hire developers next week. Memory usage is 2-3x higher but who cares, RAM is cheap.
  • C++ if you have Stockholm syndrome from years of template metaprogramming or you're stuck maintaining legacy code.
  • Zig if you're a masochist who enjoys rebuilding the world from scratch every 6 months when the language breaks.

Just pick Go unless you have a really good reason not to.

Q

Why does my Rust code take 3 hours to compile?

A

Because the borrow checker is doing what 10 years of C++ code reviews couldn't do - actually preventing memory bugs. Your 15-minute coffee break builds are the price you pay for never having a use-after-free bug again.

Also, you probably imported half of crates.io as dependencies. Each one brings its own compile-time circus.

Q

Will Go's garbage collector kill my low-latency service?

A

Probably. Those sub-millisecond "typical" pauses become 50ms tail latencies under load when things go to shit. I've seen GC pauses take down trading systems during market volatility.

But here's the thing - you can ship a Go service in two weeks. A Rust service takes two months. Maybe the occasional GC pause is worth not debugging memory corruption for 6 hours.

Q

Is Zig ready for production yet?

A

Fuck no. I love Zig's philosophy but using it in production is career suicide. The language breaks every few months. When they went from 0.14.0 to 0.15.0, std.ArrayList.appendSlice became std.ArrayList.appendSliceAssumeCapacity and broke every project. The documentation has more holes than Swiss cheese - you'll hit "TODO: document this function" constantly.

Use it for side projects and wait for 1.0.

Q

Can I escape this C++ hellscape gradually?

A

Yes, but it's like escaping from prison - you need a plan.

Rust migration actually works. bindgen generates Rust bindings for your C++ code, and cxx lets you call back and forth. I've seen teams successfully rewrite critical hot paths piece by piece. The borrow checker will make you question every API design decision you made in C++, but that's probably a good thing.

Go migration is painful because cgo is slow and complex. Better to just rewrite entire services in Go rather than trying to interop.

Zig migration could be smooth since it can compile C code directly, but remember - the language changes every few months. You'll be migrating from C++ hell to Zig instability hell.

Q

Why is my CI/CD pipeline so fucking slow?

A

Because you chose Rust. Clean builds take 15 minutes. Incremental builds are fine until you touch a core type or add a derive macro, then you get "error: could not compile due to previous error" and you're rebuilding everything. I've seen Rust CI jobs timeout at 45 minutes because someone updated serde.

Go builds in 30 seconds. This is why Go developers are more productive - tight feedback loops matter.

C++ build times depend on whether your team discovered #include <iostream> in every header file. Modern C++ with template madness can take hours. I've literally gone to lunch during clean builds.

Zig is fast until you discover comptime metaprogramming. Then you're back to coffee break builds.

Q

Why can't I find good developers?

A

Because you're being picky about language choice instead of focusing on problem-solving ability.

Go developers are everywhere. Any decent backend developer can be productive in Go within two weeks. Salaries are normal. You can actually staff a team.

Rust developers want north of 200k and won't accept your offer unless your company is "mission-driven" and you provide free oat milk lattes. The good ones are all at systems companies or already have cushy jobs. Good luck.

C++ developers fall into two categories: greybeards who demand like 250k and know every corner case, and junior developers who think they know C++ but will introduce memory corruption bugs on day one.

Zig developers don't exist. You'll train someone internally and they'll leave after learning systems programming on your dime.

Q

What should I actually use for my specific project?

A

Building web services? Use Go. Stop overthinking it. The ecosystem is mature, developers are available, and you'll ship faster than with any other option.

Embedded systems or OS kernels? Rust if you want memory safety, C++ if you hate yourself, Zig if you like living dangerously. Go will not work - the GC will kill you.

High-frequency trading? C++ because you need every nanosecond and you probably have a team of experts already. Rust works too but good luck hiring Rust developers who understand market microstructure.

CLI tools? Go wins. Single binaries, fast compilation, easy cross-compilation. Your users don't care about your memory management philosophy.

Q

Will this code work in 5 years?

A

Go code from 2012 still compiles today. That's the beauty of Go - it doesn't break your shit. If you want to maintain code for the next decade, Go is the safest bet.

Rust has been stable since 1.0 but the ecosystem moves fast. Your dependencies will definitely break, but the language won't.

C++ code from 1998 still works. Also, you'll still be fixing memory corruption bugs from 1998. Stability isn't always a good thing.

Zig code from last month doesn't compile. Don't use Zig for anything important until they hit 1.0.

Q

What's the real cost I'm not thinking about?

A

Rust: You'll spend 3x longer hiring, 2x longer onboarding, but half the time debugging. Your binaries will be huge (200MB+ for "hello world" projects).

Go: You'll use 3x more memory and occasionally get fucked by GC pauses. You'll write if err != nil 47 times per function.

C++: You'll spend most of your time fighting the build system, not writing code. Every code review becomes a security audit. Your senior developers will cost $250k+.

Zig: You'll rewrite everything when the language changes. You'll implement basic libraries from scratch. You'll explain to your manager why production is broken again.